As previously mentioned, I've been painting my butt off the past 18 months, knocking out a ton of projects. Fresh on the heels of completing my 24-fight campaign in Vietnam (you can find the start here: BlackHawkHet: Two Brothers, Fight #1), I immediately set about getting things ready for the second tour of duty, so this post catalogs all the stuff I've built, painted, based, and bought. Yeah, there's some stuff in here that I actually didn't paint myself, I bought painted.
I intend on using these guys as a rag-tag force of Regional Force militia types ("Ruff Puffs"), lightly armed, lightly trained, not particularly capable, not really wearing any type of uniform.
Now, the paintjobs are probably going to drive some of you guys crazy, but bear with me. They look WAY too uniform, I know, but I painted them with certain gaming concepts in mind. If you're interested, my idea is that the boys from the 1st tour are now part of a Combined Action Platoon, and so they move into the village and assume the cadre role for a Ruff Puff militia unit that it's not at the top of its game. But the boys move in, run some ops and win some fights that establish some confidence, which helps them recruit more locals into the unit, then they undergo a rigorous training program to increase their capability, which culminates in the unit being outfitted in a uniform fashion and being used in an increased capacity. So the beginning of the tour sees the Flashpoint Minis' irregulars being used as the Ruff Puffs, but by the end of the tour I'm using the Peter Pig guys, who are looking more like an actual military force.
And this gets to the whole issue of why I'm an idiot: I have no idea why I bought a bunch of aerial assets for my 15mm troops. It's all just way too big to carry out actual combined air-land-sea operations in 15mm, and I already have a bunch of 6mm gear to do exactly that, so why did I spend all this money and take all this time to get the gear ready? The only possible answer is simply that I'm a wargamer and do not follow the normal rules of logic... These aircraft are really nothing more than narrative props, can't really get too crazy in terms of getting them involved in the actual game's tabletop mechanics (in my estimation; if you've been able to do it, more power to you).
And that's that, everything is ready for my "Two Brothers" second tour. I've got several more WWII projects completed that I'll be posting soon.