Saturday, March 15, 2014

My 3mm Desert Force, So Far

All,

After a bunch more painting, I'm ready to unveil my modern 3mm desert force.  I say 'so far,' because I'm about as done as I think I need to be with the bad guys (generic Arab forces using Warsaw Pact equipment), but I need to put in another order to Picoarmor to finish off my Israelis, and I have a boatload of US stuff yet to be painted.  Nevertheless, I've got quite a bit done so far, so I wanted to show it off.

The entire force.  What are you looking at?  The far right two rows are Israeli tanks, five M-48s and five Centurions.  The next two rows are 'good-guy' infantry, nine of them, just rifle teams so far.  The rest of the rows are bad guys: 15 T-72s, 9 BMP-1s, 6 BTR-60s, 3 BRDM-1s, one ZSU-23/4, one SA-13, three SAM-7 stands, three ATGM stands (they're actually dismounted US TOWs, but standing in for bad guy ATGMs such as Sagger, Spandrel, etc...), and 12 rifle stands.

 Israeli M-48s.  I'm showing them again, because now they're finished, that is, I've 'edged' them, and put unit identifiers on them, as seen at far left, with five blue dots.  I like it, much less visually intrusive than the sort of stuff I'd been doing.  Not sure why it hadn't occurred to me before...

 Israeli Centurions, AKA, Sho't Kals (or something like that).  There are five of them because I intend on going '1 to 1,' that is, one base is one tank, so this is a five-tank platoon.

 "Good-Guy" infantry, using Picoarmor's US infantry.  I think when I'm playing Israelis vs. Arabs these will be squad stands, but when I'm doing my USMC MEU-stuff they will be fireteam stands.  So far I've only done rifle teams.  I need to put in another order for more of these (I need to do up temperate climate troops as well), as well as mortars, machine guns, and more ATGMs.

A closeup of the good guy infantry.  My camera is pretty crappy, but trust me, these sculpts, at 3mm, are truly incredible.  The detail is there, the only question is if your eyes are good enough to make it out, and your hand steady enough to pick it out.  I know what you're thinking; "aww, you can never see that stuff on the table."  Yes, I can, because I'm going to be sitting down at the coffee table playing on a 2' x 2' or 3' x 2' board, where I can actually make out the different types of vehicles.

Bad guy T-72s, fifteen of them set up in five three-tank platoons (I'm not worrying about company commander tanks, at least not yet).  I've got two different types of T-72s in the force.

Here's a closeup of the first type of T-72 (forgive me, I can't recall which one it is).

Here's the other.  For my purposes they are identical in terms of how they're handled in the rules.

BMP-1s.  I thought long and hard about what to do here, that is, which type of BMP to order.  The issue is that I want to game from the late 60s to pretty much know (2014, for future prosperity).  I could have ordered several of all three, BMP-1s, 2s, and 3s, but that would have been a pain in the ass insofar as I would lose some versatility.  So, I did what I always do, and went with the 'close enough' approach: one type for the whole period.  It would probably have been more appropriate to split the difference and go with the BMP-2, but to me the BMP-1 is the iconic bad-guy APC, so that's what I went with.

 Close up of my BMP-1s.  As usual with small caliber weapons, I painted the gun barrel silver.  I wasn't sure what to do with the missile; I like to use big contrasts, so I went with a bright green, which actually stands out more in real life than it is in these photos.

BTR-60s, two platoon's worth.  

Closeup of the BTR-60s.  The blue really stands out in these photos, but it's not that bad in real life.  In any case, I like colors that 'pop,' particularly on these tiny vehicles.

BRDM-1s, comprising the three-vehicle reconnaissance platoon.  I may get some BRDM-2s to have mobile ATGMs on the table.

The anti-aircraft section, a SA-13 (left) and the classic ZSU-23/4 on the right.  

 Reverse.

 Another look.  I was trying to show off how good these sculpts are.

And this is where my camera is really not going to do the little guys justice; the bad guy infantry.  I used the new generic NATO infantry, and the sculpts are amazing.  Here there are 12 rifle stands, three ATGM stands (actually TOWs from the US Inf pack), and three SAM stands (will double as HQ stands for Cold War Commander games).

There are actually two different types of rifle stands; here's the first one.  There are five guys with rifles walking with them at either port arms or at what we used to call 'the ready,' i.e., weapon in shoulder, looking over top the sights while advancing.  The 6th guy has an RPG.  If you look closely at some of these guys you can see skin.

Here's the other type of rifle team.  A couple guys with rifles and a LMG in the prone.

Closeups of the ATGMs.  Each stand has a prone, two-man LMG team, and one guy manning the ATGM, with a spare round lying next to him.  I painted the launcher/rounds a gray green then put a yellow band at each end of the round.

Closeup of the SAM stands.  Two sets of two guys on each stand; one set looks to be an officer talking on a handset and the other is his RTO.  The other pair is the SAM guy (looks like an SA-7, though that doesn't make sense for NATO infantry) and his number 2.

I took another couple photos of an ATGM team, just trying to show how good the sculpts are, though I don't think my camera was good enough to make it work...

Last one.

Well, no painting tomorrow!  I have resolved to play something, so stay tuned for a battle report in the near future.

V/R,
Jack

Thursday, March 13, 2014

I'm Back, with More Troops!

All,

So, I have returned after having a bit of computer trouble...  Needless to say, this did not negatively impact my painting time, and I took on a pretty large project, managing to complete one large army, or, more appropriately, three battlegroups and a small skirmish force.

The figures are all from Pendraken's 10mm British Falklands range.  I plan on using them primarily as my Cuban Liberation Army for my "Cuba Libre" campaign (yet to be started).  The entire force is comprised of an airborne battlegroup (red berets), an infantry battlegroup (blue berets), and a mechanized infantry battlegroup (black berets), plus a small skirmish force of commandos (green berets).  Let's get to the pics.

 The whole force, a pretty ambitious project for me.  All told there are 18 officers, 18 weapons teams, 3 sniper teams, 36 infantry teams, and 17 individually based men.  Each of the three battlegroups are identical, with airborne (red berets) at top left, infantry (blue berets) at top right, and the armored infantry (black berets) at bottom left, with the individually-based commandos at bottom right.

The airborne infantry battlegroup.  Here you can see the elements comprising each of the three battlegroups: six officers and a sniper team (far left), two HMGs, two Milans, and two 81mm mortars (center left), then twelve rifle teams (right).

 The infantry battlegroup.  You can see that each battlegroup is divided about 50-50 between berets and helmets.  Though this group has green helmets, I figure the blue berets could allow me to use these as UN peacekeepers as well.

The armored/mechanized infantry battlegroup.

My commando force, with two sniper teams on right.

 Another look at the airborne battlegroup.

 The infantry battlegroup.

 The armored battlegroup.

 The commandos.

 Closeup of some of the officers (these were pinched from the mortar packs).

 Another set of officers.

The three sniper teams.

 Mortar teams.

 MILAN teams.

 HMG teams.  I'm not all that happy with these; they're good sculpts, I just mean that I would have rather had MAG-58s (or whatever the Brits call them, we call them M-240s) on tripods, but they haven't been released yet.  You gotta love .50 cals, but two per battlegroup is a bit... excessive.  But it's all I've got.

 A look at some of the rifle teams, these with walking MG teams.

 More rifle teams, these with prone MG teams.

 Last type of rifle teams, these without MGs.

 A couple commandos.

 Commando MG team.

 Reverse.

Again.

Well, it's good to be back!  This force took me a considerable amount of time.  That was a lot of dudes to be putting camoflage on, as well as doing sand and grass bases (as opposed to the simpler flock).  I like the camo uniforms overall, though I think a bit too much yellow is showing, but it's not all bad as I intend on using these troops in temperate, tropical, and desert environments, so it was the best I could come up with for a 'universal' camo.

V/R,
Jack

Saturday, March 1, 2014

3mm Israelis and Aircraft

All,

So, it seems I'm a liar.  Not intentionally so, as I intended to game, but instead I ended up painting.  If you haven't noticed, I've been on a tear lately, knocking armies out left and right.  I, like everyone, hit painting ruts every now and again, so it's not that I don't want to game, it's just that I'm on a painting hot streak right now and don't want to waste it.  Actually, it's more than that; I actually want to paint more than I want to game right now.  Don't worry, it never lasts long.

Today I went to work on my Pico Armor 3mm stuff, getting a total of 10 tanks and 10 aircraft finished (from scratch).  I went to work on my two Israeli armored platoons, then worked on all my 'airborne' aircraft.  What I mean is, I am going to model a number of my helos 'on the deck' so they can depict dropping off troops, and, unfortunately, my basing system doesn't allow me to show them in flight and on the ground, so I have to have 'doubles.'

First up is the Israeli M-48 platoon, five tanks mounted on pennies.  I timed myself: doing the paintjob took me about 12 minutes each, the basing another five (not counting the time to allow the sand to dry before painting it).

 Side shot of the M-48s.

Rear quarter shot of the M-48s.

 Closeup.  I'm right proud of the tac marks on the turret (both sides on each vehicle).

And now for the platoon that makes all the ladies' hearts swoon, or at least all the Brits: the Centurion (Shot K'al) platoon.  Again, five vehicles.

 Side shot.

 Other side shot.

 Closeup (sorry, that's blurry).  Again you see the tac marks on the skirts.

Now let's get to the air side.
The composite air wing for my MEU: a Predator, two AH-1 Cobras, a UH-1 Huey, and three CH-46, hmmm, I dunno, we always called them 'Frogs.'

 Lower look at the same set.

 The Predator.

 Opposite.

 The Huey; look in the door, whaddaya see?  That's right, a doorgunner.  In 3mm!

 Huey, opposite.

 Scarface.  I really like the look of these.

 AH-1, Opposite.

 Close up of a 46.  I hopped quite a few rides in these things...

 CH-46, opposite.

 All three 46s.

 Cobras on the prowl.

Even in 3mm these send a shiver up my spine.  I know it's outdated, but to me the Mi-24 is, hands down, the meanest helo around, and a pair of these popping over the horizon would have been a Marine's worst nightmare.  During my time overseas I was quite fortunate to never see one in the air.

 Closeup.

 Hind opposite.

 The pair of Hinds on the hunt.

Now for some friendlies.  This is a PAH-2 attack copter to go with my reunified, reenergized Wehrmacht, who will be refighting the Eastern Front, except in the late 90s or early 2000s.

 Close up.  The glare on the nose and helo mast area is terrible.  I painted this thing in the German dark gray that I intend to use on the Wehrmacht armored vehicles as well.  Going old school to make a point ;)

Opposite, still a little glare on the nose.

Well, that's a wrap, folks, thanks for looking.  Hopefully I can talk myself into a game tomorrow, but, believe it or not, I still have a mountain of unpainted lead lying around, and my painting hand's hot...

V/R,
Jack