So I was feeling froggy to get my modern Spec Ops guys and modern Mediocre bad guys on the table, and so, with some time to spare before having to entertain some visitors, I quickly set up the board.
The premise was that a good guy reconnaissance team had spent the last 24 hours with eyes down on the target, before a bad guy patrol somehow stumbled into them Shots were exchanged, with one of the six-man recon team being hit. The Lt radio'ed for an immediate extract at the nearest LZ, several hundred meters to their rear, having to carry a wounded man with seemingly the whole bad guy army on their tail!
For the game itself, I made a few modifications. Being Special Forces, they got positive modifiers to their command rolls, and in many cases automatically passed them. In stead of a simple 'pinned/not pinned' concept, the recon guys would accumulate pins, successively making it more difficult to activate, though the Lt and Team Sergeant (Tm Sgt) being in close proximity would add positive modifiers to the command rolls as well. I also gave the recon team positive mods to shooting and extended (by a couple cm's) their movement.
The bad guys kept the simple 'pinned/not pinned' mechanism, unpinning on 4+. Their movement and shooting was normal, thus a little less than the recon team. The bad guys would have ten guys on the table at any one point, and KIAs on their side were immediately recycled onto the table. The bad guys started with no one on the table, but when one of their cards came out I would dice to see where they would come on:1-4 on their baseline (left), 5 on top edge, 6 on bottom edge, with the recon team moving from left side to right.
Gren1 getting hit was just one of those unfortunate things, with BGs moving up and getting the drop on him while he was in the open. With the Lt, I took a calculated risk. There were only a couple BG cards left in the deck, and I figured they would likely come on to the front (their baseline, needing a 5 or 6 to come on on the flank). So the Lt bravely moved up to scoop WIA Gren1 out of the line of fire, and BGs magically appeared at the flanks to gun him down too...
At this point I counted 36 Bad Guy KIAs on the table, so my little force has done quite a bit of damage. But, I'm down to two effectives and still have four wounded on the wrong side of the wall...
Turn 13: BG's move up from all points, getting a few pins on QRF Gren2, so he spends the turn rallying, while the Lt gets another WIA on the chopper and returns to the wall (I didn't take any photos).
So, I take QRF Gren2 into the street to try to start dragging his comrades back to cover. The BGs promptly roll 2 6's and a 5, putting guys on both flanks, and mercilessly gun down QRF Gren2.
The Lt, disgusted and defeated, murmurs into the radio, stuffs another WIA into the chopper, then mounts the bird himself. As the Blackhawk pulls away two fighter-bombers screech-in and drop napalm on the crossroads! (I hope the photo looks suitable, but it probably just looks cheesy!)
What the @#$%!!! Man, I cheated (by creating a QRF to come in and help), and I still got my butt kicked! But man was that fun, having me on the edge of my seat the whole time, and I really felt like I was going to pull it off, but I just couldn't seem to keep up with the bad guys. I had a great time, hope you liked it too.