It's 0600, 9 Sept 1939. Following the reversal seen yesterday as the Reconnaissance Company tried to push into Warsaw which saw the death of its commander, the unit fell back and awaited the rest of the kampgruppe to catch up and consolidate. Colonel Klink consulted with his commanders and decided on a dawn attack; he's also received a Warning Order from 4th Panzer Division, which iterated a threat to the west (the beginning rumblings of what would become the Battle of Kutno), necessitating Klink hold his armor out of the upcoming fight, so the morning assault once again saw Lt Freitag's Landser at the forefront.
There are still casualties and burning German armored cars on the battlefield from yesterday's fighting.
Then the Poles get quite a stroke of luck: they roll a 'normal' activation, but get a random event, and that random event really saved their butts! At this very early stage of the fight I already had a bunch of them on the ropes, either pinned or hunkered, but the random event was 'Lull,' and so all Polish units suffering pin, hunker, or man down automatically recovered. This allowed a total of four units to rally and get back in the fight immediately...
I was really hoping for a 'scurry,' which would allow me to make up some ground following the lull, but of course not. The CO, Lt Freitag, moves to Lt Tausch's section to try to rally them, but fails...
NOTE THE COTTON PUFF NEXT TO THE ATG, WHICH I USED TO SHOW THE MORTAR ROUNDS DROPPING.
So the enemy chambered a 37mm round and launched it directly into Sgt Pichler's armored car, immobilizing it and causing the crew to bail. War is hell, no?
Off camera, the Polish CO began moving north to the defenders at the north wall.
In the north, Lt Freitag managed to rally Lt Tausch and Cpl Nader's squads.
Off camera, Lt Freitag was able to rally the field gun crew and Cpl Creuzburg's MG team, which have been huddling at the table edge in the fetal position since turn 1.
Off camera in the center, the CO (Lt Freitag) moves up and rallies Cpl Arndt's squad, but fails.
Just as things are going swimmingly, the Poles roll a random event which allows one of their knocked out rifle squads to come back. BS!!!
Now, the interesting part of the equation that you're missing (because I haven't told you), is that the Polish center, where their mortar and CO are, is about to have Lt Klugmann and Sgt Haas rolling up its left flank. So the mortar had a choice: fire or displace. I rolled the die and it came up 'fire,' so they laid into the German center position, but they had to know they're about to die at the hands of Klugmann and Haas (bot Iron Cross wearers). Guess they just wanted to take as many Nazis with them as they could...
Please note that the mortar could not have fired on Klugmann and Haas' squads as no Polish forces can see them.
-Cpl Arndt (Schutzen Co, 3rd Sqd, 2nd Plt), Wound Badge, Campaign, F8.
-Sgt Pichler's Sdkfz 221 damaged, but recovered, as well as two other KG Klink armored cars lost on 8 Sept 1939.
-Lt Klugmann (Plt Cmdr, 2nd Plt) and Sgt Haas (2nd Sqd, 2nd Plt) mentioned in dispatches for valor, leading several close combats each. This will not gain the Iron Cross 1st Class, but will count towards its achievement.
-Lost ~15 KIA/WIA, one Sdkfz 221 damaged but recovered.
-Caused ~40 KIA/WIA, captured ~10 POW, two 37mm ATG.
What stands out to me about these rules are the swings in momentum. This may drive some folks crazy, but it's a big part of the attraction for me. Between the activation rolls ("man, I really need a scurry," but roll a firefight, and "I hope he rolls anything but a firefight," but there it is) and the random events (the enemy getting lulls to recover/rally their troops, or reinforcements, etc..., and me getting confused or panicked, etc...), you never know what's going to happen. It has enough chaos to never let you know what's going to happen, to never have a fight seem like a sure thing, but it never makes me feel like I can't control anything. You're constantly making decisions; it's almost always the between two or three crappy choices, but you're always making decisions.
The campaign is moving right along. KG Klink secured a toe-hold in the outskirts of western Warsaw, only to be immediately recalled to combat the threat to the west (yes, behind them!). The Polish army opposite Guderian's troops coming down from the north have linked up with the Polish army pushed aside by the German 10th Army (which entered from the west). They fought their way together, but ended up in caught in the junction of two major rivers. Now there is much confused fighting, with German forces entering the area from all points of the compass, and the Poles counterattacking to the north, east, and south, seeking to push the Germans back, secure river crossings, and consolidate their combat power. KG Klink is hastily thrown into the fray.