It's 1000, 16 Sept 1939, and the KG is spread thin, manning a line of pickets attempting to identify the Poles' main axis of attack, and to contain it. The morning finds an outpost manned by 2nd Lt Klugmann's (wearer of the Iron Cross, 1st AND 2nd Class) 2nd Grenadier Platoon under attack; Major Schultz, the kampfgruppe's executive officer, assembles a hasty force and moves off smartly to relieve them.
Then the Germans roll a firefight, which really sucks as I don't have much to shoot at or shoot with at this point, and I really need every turn to move up elements of the relief force...
And then the worst thing possible: the Poles roll a scurry. This means I didn't get to move at all, but now the Poles will be able to move everyone, getting closer to my outpost troops without me being able to move my relief column (in the opponents scurry you get to move any of your units that can see enemy units move, but my relief force can't see anything because of the trees).
And then the Germans rolled another firefight, so again the German relief force didn't get to move. I hate this game ;)
Then the Germans roll another firefight... This is a joke, right? Please understand that you roll 1D6 for orders, and a '1' is a scurry, 2-5 is normal, and a '6' is firefight. So I rolled another 6, then another 6 gives the Germans a random event, which is 'redeploy,' so, for the first time in several turns I'll actually get to move a German unit, and it's Lt Weider's motorcycle troops. The mortar does nothing, and rifle fire is exchanged, to no effect. Then the Poles roll a firefight, and I'm about ready to toss my dice out the window. No one can move, rifle fire is exchanged to no effect...
A bold strategy, let's see how it works out then.
Oh, and at this point I realized my CO, who gets a 'free' move every turn, hadn't moved yet this whole game. I moved him off his starting point in the southeast corner, heading up the road to try to get to the fighting. The tank and one motorcycle squad are still at the southeastern start point...
Then the Germans roll ANOTHER FIREFIGHT (this is @#$%ing incredible), though I do get another random event (initiative), so one of my units may act normally, so I move my Pz IV up the road off his starting blocks.
It's almost game over, right? Spoiler alert: not even close...
Then I roll snakeyes, which really pisses me off. After all this time I finally get to move everyone, plus I get another 'redeploy' random event, meaning I can move an extra team, but all my teams can already move...
Just a second ago, the enemy was down three of its five rifle squads and I had yet to lose a unit (and Lord knows I could have been even better off if my mortar rolls had been worth a crap). Now my only tank is immobilized, and the two motorcycle squads next to it have been KO'ed and pinned, respectively...
And then I roll another damned firefight for the Germans. This means the two 2nd Plt squads at the wall in the north can't get across the road, the squad and armored car in the north can't get into the fight, and the motorcycle squad in the southeast can't move up to flank the enemy.
And then the BS hits the fan again: the Polish rolled a normal activation and a random event, and the random event is... TWO @#$%ing rifle squads as reinforcements!!!
The Germans also roll a normal activation, and Major Schultz manages to recover Sgt Gradl's motorcycle squad (center right).
And WINS! All that remains of the Polish force is that damned tank. Major Schultz continues.
However, the Polish tank commander has seen enough of battle for today, and leads his men from the field in their rickety steel beast...
-Major Schultz (KG Executive Officer, Infantry Assault Badge, Wound Badge, Campaign), recommended for Iron Cross 2nd Class for leading close combat against enemy tank and destroyed rifle squad and enemy commander, F11.
-Sgt Gradl (3rd Squad, 1st Motorcycle Platoon, Infantry Assault Badge, Wound Badge, recommended for Iron Cross 2nd Class for leading close combat against enemy tank and destroyed rifle squad and enemy commander, F11.
-Sgt Pichler (V3, Armored Car Platoon), recommended for Iron Cross 2nd Class, for using his armored car to assault an enemy tank, driving it back and allowing other units of the kampgruppe to redeploy, before being destroyed, F11.
-Sgt Sachs (2nd Squad, 1st Motorcycle Platoon, Infantry Assault Badge, Wound Badge, Campaign, F11).
-Lost ~50 WIA/KIA, one Sdkfz 221 destroyed, and one Pz Mk IV destroyed.
-Caused ~60 WIA/KIA.
Holy monky@#$%, what a fight!!! That @#$% was bananas, that was the craziest fight I've ever had, and that includes the Medal of Honor fight Banaczak had in the "In Country" campaign. I was so close to having this sewn up rather bloodlessly, despite the poor activation rolls (repeated firefights), and then that damned Polish tank went ape@#$% on me. It's true that I was a bit... hasty. Okay, downright overanxious, overconfident, over whatever. But damn! What a fight, and I'm still right proud of Sgt, I mean, Major Schultz, and happy to bestow the Iron Cross on him. Once he recovers from his wounds...