Sunday, September 29, 2013

All Americans, Part 2 (Sicily 10 July 43)

     I got another game in this morning.  I got Scenario Card F, "Platoon Attack," and I decided the job would be to go eliminate a mobile AA gun that turned out to be pretty heavily defended.  I had an automatic preparatory barrage from the regiment's 75mm pack howitzers, a 60mm mortar, and an Engineer NCO attached.  My pregame deal was "Take the Initiative," which gave all my leaders a +1 for the duration of the game.
     Following the post game, two members of the platoon were noticed: the Plt Sgt made a name for himself with the Battalion commander for leading the platoon to the staging area, getting them through a fight to get there, and lead an old-fashioned bayonet charge to break the back of the German resistance.  Meanwhile, the Lt got in the Company commander's doghouse.  It wasn't really his fault; during the drop he landed on  the roof of a local cathouse teeming with German soldiers, and thus missed the link-up with his platoon.  He caught up with them at the Bn staging area, but got a good butt-chewing from the CO...

 The table, US baseline at bottom, German at top.  We've got a crossroads with a couple bombed-out buildings (the fly-fly boys were trying to take out the SP AA, but missed, which is why the Platoon is up to bat) on the left with fields and rolling hills to the right.  At top center you can see the truck mounted 37mm AA gun.
 The objective: put the gun out of action.
 The platoon.  HQ element of Lt, Plt Sgt, Bazooka, two-man 60mm mortar, and Engineer NCO.  1st and 3rd Squads are down one man each, while 2nd is down two.  I know you guys probably think I was cheating on the casualty rolls to get such evenly spread casualties, but I swear that's just how it worked out.
 US deployment on left, with 1st Squad's rifle team (1A) and Squad Leader (SL) at left, PC, RTO, and bazooka in center, and 1st Squad's BAR team (1B) with Assistant Squad Leader (A/SL) at bottom right.
 US center, with 2A on left and 2B on right.  At top left, behind the wall just below the fountain is a German LMG team (1st Fire Group, or 1FG), with their Plt Sgt.  At top center, atop the hill, is 2FG with their PC, and at top right is a MG-42 HMG team.
 US right, with 3B on left, Plt Sgt and Engineer at top center, 60mm mortar at bottom center, and 3A at far right.  Across from 3rd Squad is the MG-42 HMG and a Rifle Group (RG), with the PC and 2FG just visible at top left.
 German right (from US baseline), with 1FG and Plt Sgt.  Top right shows the SP AA and a two-man 50mm mortar.
 German center, with 2FG and PC in middle with 50mm mortar and SP AA behind them.
 German left, with HMG on left and RG on right.  Please note the two Type A (white) and 1 Type C (black) blinds left over as they are out of sight of the US troops.  This would cause an interesting situation later in the game.

So, the fight starts with the prep barrage laying into the German 1FG/Plt Sgt on the left (I put it there because there were three German blinds, but two turned out to be dummies), getting two kills.  Then 3B (on the right) opened up on the German HMG to no effect, at which point they returned fire, dropping two men.  The 60mm mortar dropped some rounds on the HMG and got a kill (their NCO), while the German RG got another kill on 3B.  2FG then fired on 1B, but only managed one shock.  The German Plt Sgt and 1FG sprinted right, intent on getting into the two-story building, while the German mortar fired, to no effect.
 Meanwhile, 1st Squad and the PC/RTO/bazooka moved up to the wall.
 Second Squad moved up into the treeline in the center.
    3A fired at the HMG, getting a kill, while the lone survivor of 3B joined 3A (counting as the loss of a team, costing 3 FM points!).
    A new turn saw 2B open up on the HMG and get another kill, while the German 2FG laid into 2A, killing 3 of the 4 men, leaving only the squad leader (-1 FM, quickly down to 6 total).  German RG fired at 3A, getting only 1 shock (the Germans were rolling a lot of hits but terrible for effect).  The 60mm jumped on them, causing two kills.  The German HMG fired on 2B, getting a kill and a shock.
 The Plt Sgt, who's known to be a bit reckless, then leads 3rd Squad out into the field, where it fires on the run, two kills and two shock on the German RG.  The German HMG and RG on the hill have been reduced to one man each.
 The German Plt Sgt and 1FG move upstairs, while the Lt directs Cpl Carlyle to put a rocket into the second story, killing the German Plt Sgt and one other man (leaving only the NCO and the gunner).  1A dashes through the gap in the wall and takes shelter behind the wall nearest the building, while 1B hops the wall and sprints right.
    Next I roll up an in-game event, which turned out to be friendly reinforcements, so I brought the .30 cal. MMG on the table in the center.
    The turn ends with the German mortar getting a kill on 1B...  
 1B and the MMG fire on 2FG, getting 3 kills and 4 shock; the German PC frantically pulls shock off the one survivor (the LMG gunner), and the gunner fires at 2nd Squad, managing only a shock. They return fire, killing the gunner and leaving the PC all alone on the hill (German PC is at top left, alone, while 2nd Squad is at far right and 1B is bottom center-left).
 1FG fires on 1A crouched behind the wall below, but it's ineffective as they've lost so many men and the team is pinned.  1A hops the wall and moves into close combat with 1FG, killing the gunner.  The NCO promptly surrenders.

Now I find myself in a strange predicament.  The Germans have lost 2 NCOs and two teams, which cost them enough Force Morale points to break them.  BUT, they still have three blinds on the table that have yet to be revealed.  What to do????  So, here's what I decided on the fly.
    The Germans on the table surrendered, resulting in 10 POWs (PC, 1FG NCO, mortar crew, 4-man SP AA crew, 1 survivor from HMG, and 1 survivor from RG).  As the Americans are policing up the area and consolidating, a German counterattack force arrives!  I rolled up for all three blinds, and came up with a PzIII (long 50mm), another MG-42 HMG, and a dummy.  But I didn't think the group should be without 'regular' infantry, so I turned the 'dummy' into a RG.
 The table, from the US baseline.  Top left is 1A, then the PC/RTO/Bazooka, and 1B.  The MMG is just off camera at bottom left, while 2nd Squad, the Plt Sgt/Engineer, 3rd Squad, and the 60mm mortar are at bottom right.  The German Panzer is top right, the HMG in treeline at right, and the RG next to the bushes in the center.
Another look, from behind 1st Squad, with 2nd and 3rd at center top and MMG at bottom right.  Germans are top left.

This went pretty quick as the Germans were in a bad spot: PC/RTO/Bazooka, 1A, 1B, and 2nd Squad all moved forward to get in better position while the Panzer plowed ahead into the field.  the mortar, Plt Sgt, and 3rd Squad laid into the German HMG, getting three shock and three kills, leaving only the gunner, who fired to no effect.  The German RG did manage to get two kills on 3rd Squad.

The next (and last) turn saw the German RG get 4 hits on 3rd Squad, which really had me feeling bitter, but then then the hits only amounted to 4 shock (ZERO kills!).  Good ol' Corporal Carlyle licked his thumb and stroked the front sight post on this bazooka, then confidently slammed a rocket into the engine compartment of the Panzer.  The crew promptly bailed, which was enough to get the RG and one survivor of the HMG team to throw their hands up (10 more prisoners).

So, the Krauts suffered:
20 POW
1 captured SP AA
1 disabled Panzer Mk III

Our casualties were heavy as well:
1st Squad Rifleman (kneel SMG) - PFC Baker, Walking Wounded
2nd Squad Rifleman (kneel Mohawk) - PFC Juliet, WIA, evacuated home
2nd Squad Rifleman (crouch carbine) - Pvt King, WIA, evacuated home
2nd Squad Rifleman (port Ardennes) -  Pvt Mike, KIA
2nd Squad Rifleman (shoot Garand) - Pvt Papa, KIA
2nd Squad Rifleman (rush Garand) - Pvt Oscar, Walking Wounded
3rd Squad Rifleman (stand SMG) - Pvt Sierra, Walking Wounded
3rd Squad Assistant Squad Leader (SMG) - Cpl Pace, WIA, local evacauation (3 days)
3rd Squad Automatic Rifleman (BAR) PFC Victor - WIA, evacuated home
3rd Squad Rifleman (rush Garand) Pvt Whiskey - Walking Wounded
3rd Squad Rifleman (crouch carbine) Pvt Xavier - Walking Wounded

Cpl Carlyle again performed admirably (knocking out the tank with a flank shot), but I don't think it was enough for anything more than being 'mentioned in dispatches.'

So 1st Squad is only down 1 man (though half the rest are walking wounded), but 2nd Squad is down to only four men and 3rd Squad is down to six men.  So, my platoon of 35 men has been reduced to 24 men, though one will return in a few days.  We need to see about some replacements...

If I get replacements I will look to make another attack on German positions.  If not, I believe the platoon will move into blocking positions and switch over to the defensive, and await the Herman Goering Division's counterattacks, as occurred in real life.


Saturday, September 28, 2013

Operation Husky Platoon Roster

Sorry guys, this one is just for me to try to keep it straight (you're welcome to look).

1st Platoon, Dog Company, 1st Battalion, 499th Parachute Infantry Regiment, 82nd Airborne Division

Operation Husky Roster

HQ Element:                                                    Personality   Motivation  Temp    Backgr     Level
Platoon Commander - 2Lt Jack Shepherd     Conformist    Family           Even     Average      III
*Submitted for Bronze Star (3); Submitted for Bronze Star (5); shot in arm, Purple Heart (7);

Platoon Sergeant - SSgt Sawyer Ford                      Fanatic          Hedonism      Reckless       III
*Submitted for Silver Star (1); meritoriously promoted to E-7 by Bn CO (2/3); Submitted for Bronze Star (3); Submitted for Silver Star (5); reduced to SSgt by Bn CO (6/7);

Radio/Telephone Operator - Sgt Gamble
*Transfer from 2nd Platoon (9/10); 

Bazooka Gunner - Cpl Ignacio
*Repl (2/3); Shot in thigh, Purple Heart (3); Promoted to PFC by Lt (6/7); Submitted for Bronze Star (8); became gunner (8/9); promoted by the PC to Cpl (9/10);

Bazooka Assistant (stand Garand) - PFC Fitzgerald
*Transfer from 2nd Platoon (9/10);

1st Squad, Rifle Team:
Squad Leader - Sgt Bettis                                                                                                                  I
*Transfer from 2nd Platoon (9/10);

Rifleman (kneel SMG) - Cpl Lake 
*Transfer from 2nd Platoon (9/10);

Rifleman (stand carbine) - Pvt Calhoun
*Repl (6/7); WIA, locally evacuated, return 26 July 43, Purple Heart (7); 

Rifleman (port Garand) - Pvt Swenson

*Transfer from 2nd Platoon (9/10);

Rifleman (rush Garand) - Pvt Chisholm
*Transfer from 2nd Platoon (9/10);

1st Squad, BAR Team: 
Assistant Squad Leader - Cpl John Locke                                                                                      II
*became a Tier II leader.

Automatic Rifleman - Cpl Fox
*Promoted to Corporal by PC (9/10);

Rifleman (crouch carbine) - Pvt Grant
*Repl (6/7);

Rifleman (fire Garand) - Pvt Hughes
*Repl (6/7);

Rifleman (kneel Garand) - Pvt Ivers
*Repl (6/7);

2nd Squad, Rifle Team:
Squad Leader - Cpl Keepers                                                                                            I
*Transfer from 3rd Bn (6/7); made 2nd Squad SL (9/10);

Rifleman (kneel Mohawk) - PFC Alston
*Repl (2/3); Shot in calf, Purple Heart (5); Promoted to PFC by Lt (6/7); Submitted for Bronze Star (9);

Automatic Rifleman - PFC India
*Shot in calf, Purple Heart (2); Transferred from 1st Squad (4/5); Promoted to PFC by Lt (6/7); shot in thigh, Purple Heart (7);

Rifleman (crouching carbine) - Pvt Edge

*Repl (6/7); shot in jaw, Purple Heart (7); transferred from 1st Squad (7/8);

Rifleman (port Garand) - PFC Danson

*Repl (2/3); Promoted to PFC by Lt (6/7);

2nd Squad, BAR Team:
Assistant Squad Leader - Cpl Everson
*Transfer from 2nd Platoon (9/10);

Squad Machine Gun (gunner) - PFC Cahill
*Repl (2/3); shot in torso, locally evacuated and treated, return 16 July 43, Purple Heart (3); Promoted to PFC by Lt (6/7);

Squad Machine Gun (asst gunner) - Pvt Jackson
*Repl (6/7): shot in hand, Purple Heart (7); 

Rifleman (fire Garand) - Pvt Longwood
*Repl (6/7)

Rifleman (port Garand) - Pvt Girardo
*Repl (2/3); Ran in the face of the enemy (4); Shot in face, Purple Heart (5); shot in thigh, locally evacuated and treated, return 20 July 43, Purple Heart (6); Transferred from 3rd Squad (7/8);

3rd Squad, Rifle Team:
Squad LeaderSgt Glenn                                              Conformist          Religion     Bold           II
*Repl from E Co, 2nd Bn (3/4); Ran in the face of the enemy (4); Transferred from 2nd Squad to 3rd Squad (4/5); Submitted for Distinguished Service Cross (5); shot in neck, Purple Heart (6); shot in arm, Purple Heart (8);                    

Rifleman (stand Mohawk) - PFC Ertz (3rd Squad) *Repl (3/4); Transferred from 1st Squad (5/6); shot in groin, locally evacuated and treated, return 18 July 43, Purple Heart (6); Promoted to PFC by Lt (6/7); shot in calf, locally evacuated and treated, return 26 July 43, Purple Heart (8);

Rifleman (stand SMG) - Pvt Xavier

*shot in foot, walking wounded, Purple Heart (2); Ran in the face of the enemy (4); Transferred from 3rd Squad (4/5); Transferred back to 3rd Squad (5/6);

Rifleman (stand carbine) - Pvt Anders

*Transfer from 2nd Platoon (9/10);

Rifleman (port Garand) - Pvt Johnson (2nd Squad) *Repl (3/4); Shot in thigh, Purple Heart (5); WIA, locally evacuated, return 26 July 43, Purple Heart (7); transferred from 2nd Squad (9/10);

3rd Squad, BAR Team:
Assistant Squad Leader - Cpl Charley Pace                                                                             I
*Shot in torso, locally evacuated and treated, return 24 July 43, Purple Heart (2); shot in calf, locally evacuated, return 24 July 43, Purple Heart (7);

Automatic Rifleman - Cpl Timmons

*Transfer from 2nd Platoon (9/10);

Rifleman (rush Garand) - PFC Leshore

*Transfer from 2nd Platoon (9/10);

Rifleman (crouch carbine) - Pvt O'Rourke

*Transfer from 2nd Platoon (9/10);

Rifleman (port Garand) - Pvt Kleen
*Transfer from 2nd Platoon (9/10);

Weapons Platoon Support:
Medium Machine Gun Team:
Gunner - PFC Clue *Shot in hip, Purple Heart (5); (6); (7); shot in shoulder, Purple Heart (8);

A-Gunner - Pvt Dederick

Ammo Carrier - Pvt House

Ammo Carrier - Pvt Molsby

60mm Mortar Team:
Gunner - Cpl Richard Alpert *(2); (3);

A-Gunner - Pvt Black *(2); (3);

Ammo Carrier - Pvt Delby *(3)

Ammo Carrier - Pvt Stadler *Repl (3/4);

Combat Engineer NCO:
NCO - Sgt Cade Austen *(2)

Engineer (rush Garand) - Pvt Teague

Engineer (flamethrower) - Pvt Overbay

Engineer (bangalore) - Pvt Kuhalski

Engineer (pole charge) - Pvt Bliss

Regimental Support:
57mm Anti-Tank Gun (single, section, platoon)

NCO - Sgt "Penny" Widmore *(4); Shot in head, Purple Heart (5);

Gunner - Pvt Peel *Repl (6/7);

Gunner - Pvt Pippen *(4); Shot in groin, Purple Heart (5);

Gunner - Pvt Vinson *(4); Shot in arm, Purple Heart (5);

Divisional Support
M4 Sherman (single, section, platoon)
Tank Commander - SSgt Leclaire Littleton

M3 Stuart (single, section, platoon)
Tank Commander - SSgt Sonny Moon (7);

Pvt Able (HQ Element) *KIA (1)
Cpl Daniel Farraday (HQ Element) *KIA (3); Submitted for posthumous Bronze Star (3)
Pvt Durango (HQ Element) *Repl (2/3); KIA (3)
Pvt Alcee (HQ Element) *Repl (3/4); WIA, evacuated, Purple Heart (7)
Sgt Boone Carlyle (HQ Element) I *Submitted for Bronze Star (1); Submitted for Bronze Star (3); Promoted to Sgt by Comp Cmdr (3/4); Submitted for Distinguished Service Cross (5); WIA, evacuated, Purple Heart (8);
Pvt Delta (1st Squad) *WIA, evacuated, Purple Heart (1)
Pvt George (1st Squad) *KIA (5)
Pvt Hotel (1st Squad) *WIA, evacuated, Purple Heart (5)
Pvt Charleston (1st Squad) *Shot in neck, Purple Heart (1); KIA (6)
Pvt Echo (1st Squad) *WIA, evacuated, Purple Heart (6)
Sgt Desmond Hume (1st Squad SL) *Shot in foot, Purple Heart (1); Shot in bicep, Purple Heart (4); 1st Sgt of Wpns Co has a positive view (4/5); KIA (7)
Cpl Baker (1st Squad) *Shot in forearm, Purple Heart (1); Promoted to Cpl by Lt (6/7); KIA (7)
Pvt Dodge (1st Squad) *Repl (6/7); WIA, evacuated, Purple Heart (7)
Pvt Lima (2nd Squad) *WIA, evacuated, Purple Heart (1)
Pvt Quebec (2rd Squad) *KIA (1)
PFC Juliet (2nd Squad) *WIA, evacuated, Purple Heart (2)
Pvt King (2nd Squad) *WIA, evacuated, Purple Heart (2)
Pvt Mike (2nd Squad) *KIA (2)
Pvt Papa (2nd Squad) *KIA (2)
Cpl Sam Jarrah (2nd Squad A/SL) *WIA, evacuated, Purple Heart (3)
Pvt Oscar (2nd Squad) *shot in shoulder, walking wounded, Purple Heart (1); shot in hand, walking wounded, Purple Heart (2); shot in chest, evacuated, Purple Heart (3)
Pvt Edson (2nd Squad) *Repl (2/3); KIA (3)
Pvt Fenner (2nd Squad) *Repl (2/3); KIA (3)
Pvt Beetle (2nd Squad) *Repl (2/3); WIA, evacuated, Purple Heart (5)
Cpl Nancy (2nd Squad) *Meritoriously promoted to Cpl by PC (3/4); WIA, evacuated, Purple Heart (5)
Pvt Hubler (2nd Squad) *Repl (3/4); KIA (5)
PFC Whiskey (2nd Squad) *shot in hand, walking wounded, Purple Heart (2); Meritoriously promoted to E-3 by Plt Cmdr, named Acting A/SL; Ran in the face of the enemy (4); Transferred from 3rd Squad (4/5); WIA, evacuated, Purple Heart (5)
PFC Farr (2nd Squad) *Repl (3/4); Shot in shoulder, Purple Heart (4); Shot in foot, Purple Heart (5); Promoted to PFC by Lt (6/7); WIA, evacuated, Purple Heart (7);
Sgt Hurley Reyes (2nd Squad) *Negative Morale Event (casualties) (2/3); Shot in head, Purple Heart (3); Submitted for Bronze Star (5); Positive Morale Event (personal and unit performance, friendship with Sgt Hume) (6/7); Negative Morale Event, downgraded to Level I leader (death of Hume) (7/8); KIA (9)
Pvt Zander (3rd Squad) *KIA (1)
PFC Victor (3rd Squad) *WIA, evacuated, Purple Heart (2)
Sgt Michael Dawson (3rd Squad SL) *WIA, evacuated (3) 
SSgt Miles (3rd Squad SL) *Repl from Supply Bn (3/4); WIA, Purple Heart (4) 
PFC Romeo (3rd Squad) *KIA (4)
Pvt Sierra (3rd Squad) *shot in thigh, walking wounded, Purple Heart (2); KIA (5)
Pvt Tango (3rd Squad) *Submitted for Bronze Star (4); Shot in shoulder, Purple Heart (5); KIA (6)
Pvt Mickelson (3rd Squad) *Repl (6/7); WIA, evacuated (7); 
Pvt Oliver (3rd Squad) *Repl (6/7); WIA, evacuated, Purple Heart (7);
PFC Herby (3rd Squad) *Repl (2/3); shot in groin, locally evacuated and treated, return 14 July 43, Purple Heart (3); Promoted to PFC by Lt (6/7); KIA (7)
Pvt Noonan (3rd Squad) *Repl (6/7); shot in neck, Purple Heart (7); WIA, evacuated, Purple Heart (8);
PFC Uniform (3rd Squad) *Submitted for Bronze Star (4): shot in jaw, Purple Heart (6); Promoted to PFC by Lt (6/7); KIA (9)
Pvt Effel (Wpns Plt/Mortars) *KIA (3)
Pvt Ackerman (Wpns Plt/ATG) *(4); KIA (5)
Pvt Bautista (Wpns Plt/MMG) *(5); KIA (6)
Pvt Apple (Wpns Plt/MMG) *(2); (3); (5); (6); WIA, evacuated, (7);
Pvt Ronson (Wpns Plt/MMG) *Repl (6/7); KIA (7)
Sgt Frank Lapidus (Wpns Plt/MMG) *(2); (3); (5); (6); shot in shoulder, Purple Heart (7); KIA (8)

Non-Player Characters:
Battalion Commander - Colonel Charles Whitmore
*Favorable opinion of SSgt Ford (Plt Sgt, based off of actions in 1); Neutral opinion of Ford (6/7);

Company Commander - Captain Ben Linus
*Unfavorable opinion of 2Lt Shepherd (for missing 1); Coming around on 2Lt Shepherd (3); Favorable opinion of Shepherd (6/7); Unfavorable opinion of Ford (6/7);

Weapons Company 1st Sgt *Favorable opinion of Sgt Hume (4);

Battalion Adjutant (S-1) *Favorable opinion of 2Lt Shepherd (4);

Enemy Casualties:
(1) 11 WIA/KIA, 7 POW, 1 captured Pak-40 ATG, 1 disabled Sdkfz 251 halftrack
(2) 21 WIA/KIA, 20 POW, 1 captured SP AA, 1 disabled Panzer Mk III
(3) 20 WIA/KIA, 3 POW, 1 disabled Sdkfz 222 armored car, 1 destroyed Panzer Mk III, 2 captured 80mm mortar tubes captured
(4) 19 WIA/KIA, 5 POW, 2 Tiger I tanks damaged (later destroyed with thermite grenades)
(5) 53 WIA/KIA, 1 Sdkfz 222 armored car damaged, 5 Panzer Mk III tanks damaged/destroyed
(6) 10 WIA/KIA, 9 POW
(7) 40 WIA/KIA, 7 POW, 1 Pz MkIII destroyed, 2 Sdkfz 222s destroyed, 1 Sdkfz 251/9 destroyed, 1 Sdkfz 251/1 destroyed
(8) 6 WIA/KIA, 8 POW
(9) 14 WIA/KIA, 5 POW, 2 80mm mortar tubes captured

All Americans, Part 1 (Sicily 10 Jul 43)

     It's July 10, 1943, and the All-Americans of the 82nd Airborne Division have just jumped into Sicily for Operation Husky.  The first order of business is to rally, regroup, and make it to the designated staging area.  On the way to the staging area, a considerable amount of the platoon has already been accounted for, but several are still missing.  In the meantime, the platoon has made contact with the enemy!
    I rolled up to see who would be in the fight, and here's how it shook out:
HQ Element: Everyone is here but the damned Lieutenant!  We have a Plt Sgt, RTO, and 2-man bazooka team.
1st Squad: Sgt Hume has his entire rifle team (5 men, including himself), but only three from his BAR team, including the Assistant Squad Leader (A/SL).  The BAR is missing...  One rifle is split off from the rifle team and attached to the BAR(-less) team.
2nd Squad: Sgt Reyes is present, but with only five other men (including his A/SL).  His BAR is missing too.
3rd Squad: Sgt Dawson is present, but also with only five other men.  He has his BAR but his A/SL is missing.
    I borrowed the Force Morale concept from Chain of Command, and started my elite paratroopers at 10 and the Germans at 8.
 Here's an aerial view of the table from the US baseline.  The paratroopers will start at their baseline and need to move off the table to their staging area just beyond the small village at the top of the photo.
 Another look at the table.
 US deployment on the left.  1st Squad is split in two, with the SL w/rifle team at far left and its BAR team in field at bottom left-center.  Immediately to their right is the Plt Sgt, RTO, and bazooka team.  At right are the 6 members of 3rd Squad, about to put their BAR atop the hill in the foreground.  The poker chips at top are German blinds (white - A, red - B, and black- C).
 US right flank, with 2nd Squad's 6 men moving up.
 The first blind tested for turned out to be a five man LMG team and the German Plt Sgt.  They get first card and rip into 1st Squad's rifle team (1A), getting a kill and three shock, which the 1SL pulls off.  1B and 3rd Squad fire into the German LMG team, killing three, leaving only the German gunner and his assistant.  The bazooka team moved up next to 3rd Squad.
 2nd Squad went tactical (another CoC concept stolen) and moved up, while the Plt Sgt and RTO rushed their way.  The reason for all the hubub was the fact a German rifle group came on the board with their Platoon Commander (top center).

At the start of the 2nd turn the German rifle group went on Overwatch.  1A moved up a bit on the left, but then...
 A German Sdkfz 251 halftrack popped up on the crest of the hill next tot he German Fire Group and Plt Sgt!
 The German FG laid down two more guys from 1A, leaving only the Squad Leader (miraculously).  A Plt Fwd "In Game Event" popped up, and it was a positive result for a NPC.  As I didn't have any non-platoon members on the board and I figured 1st Squad's leader was about to be gunned down, I gave it to 1A/SL, who got +1 for the remainder of the game.  However, losing the rifle team dropped the US FM one point...
    1B moved over to their SL (trying to protect him) and fired, to no effect.  Then the halftrack fired at third squad, getting one kill.  On the right, 2nd Squad and the German RG exchange fire, with the Germans getting the better of it, hitting one paratrooper.  The Plt Sgt moved up to join 2nd Squad.
 The bazooka team broke cover to approach the halftrack.

    The Germans got the first card out again (third time in a row), and the halftrack fired up the bazooka team, hitting the assistant, killing him instantly.  Then the German FG lights up 1st Squad and hits the Squad Leader (-1 FM).  But then the bazooka pops a rocket that hits the top of the halftrack, knocking out the machine gun, which is enough to send its crew running for the hills (-1 FM).
 3rd Squad eliminates the two guys remaining of the German FG, and with the halftrack KO'ed, the German Plt Sgt finds himself alone as the remains of 1st Squad move up on him.  The German Plt Sgt falls back towards the village.
    2nd Squad again exchanges fire with the German RG, with neither side doing any real damage (shock is being racked up, but each side has a Senior Leader present who is removing it as quick as it goes on).
 The Plt Sgt moves 2nd Squad forward, and fire is once again exchanged, with both sides losing a man.
 1st Squad moves up on top of the hill, and the bazooka man (Cpl Carlyle, right) joining them.
 Meanwhile, 3rd Squad double-timed it to the center (left, with 2nd squad on right and German RG/PC at top).
    The Germans are up first again, and their RG hits 2nd Squad but doesn't get any kills, only 4 shock, which is substantial, but the Plt Sgt quickly pulls three of them off.  2nd Squad's return fire is ineffective, but 3rd Squad manages two kills, one of them being the RG leader (no FM effect).
 Next turn and 3rd Squad racks up the shock on the German RG, and 2nd Squad adds another kill, while the RG's fire is ineffective.
 And 1st Squad sprinted up the left side, revealing the last German blind to be a four-man anti-tank gun (far right).  I cheated in that I rolled up the C Blind as a Jeep or Truck (under the "Patrol" heading) but didn't place it on the table as it would have been empty (except the driver) and unarmed.
    Sorry for the terrible photo, I don't usually end up fighting on the table edges...
At this point the Platoon Sergeant let out a ferocious shriek and led 2nd Squad into close combat, where it slaughtered the remaining German rifleman and their Platoon Commander.  This led to me rolling two dice for Force Morale, and the result was 'snake-eyes,' which cost the Germans a whopping 6 FM points and ended the game.
    The German Plt Sgt and ATG crew quickly surrendered to 1st Squad while 2nd Squad pulled security and 3rd Squad policed up the casualties.
    I made up a post-battle wound result table (there's probably one in the Plt Fwd book), and here's what I got:
Sgt Hume, 1st Squad, SL: walking wounded
PFC Baker, 1st Squad: walking wounded
Private Charleston, 1st Squad: walking wounded
Private Delton, 1st Squad: wounds bad enough had to be evacuated to England
Private Quebec, 2nd Squad: succumbed to wounds, KIA
Private Oscar, 2nd Squad: walking wounded
Private Lima, 2nd Squad: evac'ed to England
Private Zander, 3rd Squad, succumbed to wounds, KIA
Private Able, bazooka assistant gunner, killed instantly, KIA

Awards recommendations:
SSgt Ford, Platoon Sergeant, for gallantry leading the close assault on the right flank which killed the German Platoon Commander and broke the back of the German resistance.
Cpl Carlyle, bazooka gunner, for leaving the cover of the woods, closing to within 50 yards of the German armored fighting vehicle and knocking it out, despite the fact its fire killed his partner.

Well, that does it for this fight.  The platoon linked up with battalion at the staging area, and found their Lieutenant (and the rest of the platoon).  But five men are already permanently off the rolls, though the Germans lost 11 WIA/KIA and seven POW.

Tactically, once again I let my forces get too dispersed to support each other properly, and paid for it (all those walking wounded rolls were rather fortuitous, it could have been much worse).  I'm not sure I would have made it if one more of those blinds turned out to be a real unit.  Next up, the platoon is given the task of carrying out a hasty attack to eliminate a German anti-aircraft gun.


Yet Another Project (82nd Airborne, Platoon Forward)

    So, it has been decided.  I am moving ahead with a Platoon Forward campaign.  I will label it "All American," and it will center on an airborne rifle platoon from 1943 to 1945 in the Mediterranean and Northwest European theaters.  This will be done in 10mm with individually based figures (from Pendraken), using the modified KR-16 rules, and played solo in the context of Joe Legan's excellent "Platoon Forward" solo campaign system for troop and scenario development.
    Here's the boys:

Here is the whole platoon, 39 red-blooded American boys looking to throw the Nazis out and come home to Sweet Suzy Rottencrotch.  I am dealing with a dilemma though.  I have a Platoon Commander, a Platoon Sergeant, a radio man, a two-man MMG team, a two-man 60mm mortar team, and a two-man bazooka team, and three 10-man rifle squads.    My dilemma is whether to have the platoon as a PC, Plt Sgt, RTO, and 3 squads, with the MMG, mortar, and bazooka as company-level support that may or may not be attached (this would probably work better in Plt Fwd), or as I built them: a 39-man platoon (this gives me zero support options in Plt Fwd outside of vehicles).
    I want to do the latter, but should probably do the former.  My biggest concern is running into a tank and not having a bazooka, so maybe I'll do the former but with a bazooka as part of the HQ element.  I think that's probably the way to go.

 Assuming I go with what I just outlined, here is the HQ element with Wpns Plt support.  Starting at bottom left and working clockwise: 2-man MMG team, two-man 60mm mortar team, 2-man bazooka team, RTO, PC, and Plt Sgt.
 Same group from rear.  PC has vertical stripe, Plt Sgt has horizontal stripe.  Neither figure is carrying a weapon, but both will be handled as carrying an M-1 carbine.
 1st Squad, with Squad Leader with rifle team on left, and Assistant Squad Leader and BAR team on the right.  Both teams are a mix of Thompsons, M-1 Garands, and M-1 Carbines (plus the BAR in the BAR team).
 2nd Squad, same way.  I should mention that the majority of the figures are from Pendraken's US Airborne D-Day range, but I did use some guys from the US Airborne Ardennes range as well.  I painted them all the same, but if you look closely you'll see a few greatcoats.  Okay, I shouldn't have done it, but the D-Day range doesn't have any BARs or carbines, plus I wanted as many different poses as possible.  You'll also see two different 'Mohawks' from the D-Day Pathfinders pack.
 3rd Squad.  Gold bases are senior leaders (PC and Plt Sgt), silver bases are junior leaders (Squad Ldrs), yellow bases are SMGs, red bases are MGs (I did the BAR and the M-1919 w/A-gunner), blue bases are rifles, and dark gray bases are various specialty figures (RTO, mortar team, bazooka team).

1st Platoon, Dog Company, 1st Battalion, 499th Parachute Infantry Regiment, 82nd Airborne Division

Operation Husky, the Invasion of Sicily, 10 July 1943 to 17 August 1943.
Operation Avalanche, the Landing at Salerno, 13 September 1943 to 4 January 1944.
Operation Shingle, the Landing at Anzio, 22 January 1944 to 23 March 1944.
Operation Overlord, the Invasion of Normandy, 6 June 1944 to 13 July 1944.
Operation Market-Garden, the Invasion of Holland, 17 September 1944 to 25 September 1944.
Operation Wacht Am Rhein/Unternehmen Herbstnebe, the Battle of the Bulge, 16 December 1944 to February 10, 1945.
Operation Varsity, the Push into the Ruhr, 24 March 1945 to May 2, 1945.

Order of Battle:

10 July 1943 (Sicily)
HQ Element:                                                          Personality   Motivation  Combat Temp  Backgr
Platoon Commander - 2Lt Jack Shepherd                Conformist    Family           Even                 Average
Platoon Sergeant - SSgt Sawyer Ford                      Fanatic          Hedonism      Reckless
Radio/Telephone Operator - Cpl Daniel Farraday
Bazooka Gunner - Cpl Boone Carlyle
Bazooka Assistant - Pvt Able

1st Squad, Rifle Team:
Squad Leader - Sgt Desmond Hume                           Idealistic        Revenge        Reckless
Rifleman (kneel SMG) - PFC Baker
Rifleman (stand carbine) - Pvt Charleston
Rifleman (port Garand) - Pvt Delta
Rifleman (rush Garand) - Pvt Echo

1st Squad, BAR Team: 
Assistant Squad Leader - Cpl John Locke
Automatic Rifleman - PFC Fox
Rifleman (crouch carbine) - Pvt George
Rifleman (fire Garand) - Pvt Hotel
Rifleman (port Garand) - Pvt India

2nd Squad, Rifle Team:
Squad Leader - Sgt Hurley Reyes                              Fickle           Wealth          Even
Rifleman (kneel Mohawk) - PFC Juliet
Rifleman (stand carbine) - Pvt King
Rifleman (crouching carbine) - Pvt Lima
Rifleman (port Garand) - Pvt Mike

2nd Squad, BAR Team:
Assistant Squad Leader - Cpl Sam Jarrah
Automatic Rifleman - PFC Nancy
Rifleman (rush Garand) - Pvt Oscar
Rifleman (fire Garand) - Pvt Papa
Rifleman (port Garand) - Pvt Quebec

3rd Squad, Rifle Team:
Squad Leader - Sgt Michael Dawson                         Corrupt        Avarice         Bold                                 Rifleman (stand Mohawk) - PFC Romeo
Rifleman (stand SMG) - Pvt Sierra
Rifleman (stand carbine) - Pvt Tango
Rifleman (port Garand) - Pvt Uniform

3rd Squad, BAR Team:
Assistant Squad Leader - Cpl Charley Pace
Automatic Rifleman - PFC Victor
Rifleman (rush Garand) - Pvt Whiskey
Rifleman (crouch carbine) - Pvt Xavier
Rifleman (port Garand) - Pvt Zander

Weapons Platoon Support:
Medium Machine Gun Team:
Gunner - Cpl Frank Lapidus
A-Gunner - Pvt Apple

60mm Mortar Team:
Gunner - Cpl Richard Alpert
A-Gunner - Pvt Black

Regimental Support:
57mm Anti-Tank Gun (single, section, platoon)

Divisional Support
M4 Sherman (single, section, platoon)

Some New Stuff

    I just wanted to get a few photos up of some new stuff.

 I picked up three packs of the Hotzmat Felt Fields.  This photo shows all of them.  The three packs cover most of the 4' x 4' I have set up.
 A close up.
 I also picked up the Italian Village set (in 15mm) from Mr. Washburn's Paper Terrain.  I think it looks pretty good for a decent price.  It took me quite a while to get this done, but please understand that I'm not very handy/talented as a modeller.  But I got them together, and this photo shows everything but the set of walls (which I haven't messed with yet).
Here's the set again, showing the damaged version of each building.  The way it works is you build both versions and put them together.  When a house gets damaged (or you want to show what's inside), simply remove the top.  Pretty cool, eh?

I also bought the Rorke's Drift pack.  It looks like it will be amazing, but it's pretty daunting looking and I haven't messed with it yet.  But once it's together it looks like the hospital and commissary will be awesome (for any era) for some room clearing.  I need to get some stiff cardstock (that's not too thick) in order to pull it off as nicely as possible.


Thursday, September 26, 2013

Tales of a Wargaming Butterfly

     Well, I've spent the past few days ignoring the eight thousand projects I already have going on (particularly, my Cuba Libre Imagi-Nation, my Platoon Forward campaign with modified KR-16, single games of Chain of Command, and working on 6mm Napoleonics) to resurrect something I bought and primed last year but hadn't done anything with since.
    I've been chatting with Joe Legan on TMP and his blog, and on a whim I picked up his "Squadron Forward" from TFL.  Well, I'd love to play an early war, Pacific campaign, so that's where my efforts have been the past few days and here are the fruits of my labor.  Everything here is from PicoArmor, with Dom's Decals.
 F4F Wildcats.
 SBD Dauntlesses.
 I put sand-colored dots in for the pilot and gunner.
 TBD Devastators.
 Closeup, again sand-colored dot for the gunner.
 A6M Zeroes of the Imperial Japanese Navy.  Nothing too historical here, just wanted some jazzy paint schemes.
 D3A Val Dive Bombers.
 B5N Kate Torpedo Bomber.
 A6M Zeroes of the Imperial Japanese Army.
 G4M Betty bombers.
So, I showed you my goodies.  I've got enough aircraft to do what I want to do, and I've got a bunch of Axis and Allies War at Sea 1:1800ish minis (couple carriers, couple BBs, a few CAs, CLs, and a bunch of destroyers).  What I don't have is a suitable playing surface; maybe a blue sheet with some hand-drawn squares/hexes?  Whatever it's going to be, it's gotta be cheap, I've spent well more than my wargaming allowance lately...
    In my dreams I'm playing an interconnected campaign for the Solomons in 1942/43, with Platoon Forward for USMC/IJA ground battles, Squadron Forward for air, and Flotilla Forward (which I don't yet own) for some PT Boat action.  Also, maybe see if I could bump that up in echelon for some bona fide night-time surface action in The Slot.  Each one of these would not just be interconnected, but impact each other.  I have no idea how I'd ever pull that off...
    So, more realistic, at least in the short run, is maybe a Squadron Forward campaign to follow a Carrier Air Group.  Maybe a fictional carrier; I like doing fictional units, not because I'm scared of history/'real life,' but fictional allows me to see more action than guys did in real life.  Stop the scoffing, what I mean is, in real life guys fight in one battle their whole life and its too much action, but for wargaming campaigns, you want non-stop action, you don't want the 6-month rest and refit that occurred in real life.  So using a fake carrier, I could have it in action in late December 1941 for a fake relief of Wake/Philippines battle, then making the raids on the Gilberts, Marianas, Marshalls, supporting the Doolittle raid, the Aleutians in early 1942, present at Coral Sea and Midway, then super engaged in the Solomons campaign.
     I'm not sure of the the totality of what I'm looking to do, but my intent is certainly to have a heavy amount of interaction with the entire Carrier Air Wing, which is why I did up fighters, dive bombers, and torpedo bombers.  I need some Japanese float planes (Emilys maybe) and float fighters (Rufes).  I'd like to have some a PBY or two as well, and maybe a Kingfisher.  I need PicoArmor to produce later US carrier aircraft, particularly the Avenger.
    So what do I name my aircraft carrier?  I was trying to think of some famous Marine battles that hadn't been used.  I'm not coming up with much...  Chapultapec is one I've never heard (as a US ship name); Tripoli was a 60's to 90's helicopter carrier.  I can't use anything from WWII as the point is to have the ship in service prior to December 7, 1941 so that I can get right into the fighting.  I was considering USS Corregidor, but then I read it was a CVE later in the war...  How would everyone feel about a USS Guantanomo (from the amphib landing during the Spanish-American War)?  Maybe a USS Daly or Butler?
    I dunno...  It doesn't have to be Marine related, I suppose.