So I had an hour on my hands and decided I wanted to try something out, and that something was using Ivan's "No End in Sight " rules as skirmish rules (my definition: each figure is a man, and each man activates individually). This was just a 'one-off' game; I still don't have a campaign back-story, but after looking into the "Crisis in Alcovia" and the "6mm Prussian Republic" blogs (http://alcovia.blogspot.com/ and http://6mm-prussia.blogspot.com/), I think I'm set on an Eastern European Imagination. I just wish I was as clever as those guys.
On a figures note, I've received my 10mm French Foreign Legion, and my 20mm Elhiem Modern stuff is on the way. I intend on playing very small-scale skirmish with the 20mm guys, shooting for "Call of Duty" type-scenarios with four good guys and seven to ten bad guys. That concept is why I decided to try out NEIS for skirmish. So I grabbed four of my 10mm Special Operations guys and seven Pendraken Falklands Range SF guys to serve as Eastern European paramilitaries.
Anyway, Yellow moves up (bottom left) and takes a shot at the BG at top right, and he's down (two dice as big dogs, whereas the BGs got one dice as 'trained')!
The next two cards out are BG cards. Just off camera at top right there were two BGs behind the house; they both take their turn to move up and fire at Yellow, but both miss.
At that point my hour was up, and it was back downstairs to help the wife with kiddie baths, homework, and feeding. It was fun, but just didn't 'feel' right for individual activations. I'll get it figured out, but the next game (another playtest, I want to be real comfortable with the rules before I hop into a campaign) will be NEIS 'normal,' i.e., unit activation instead of individual activation. What I'm looking at is going with five-man teams, each having its own leader for activations (but not a separate squad leader), as well as a Platoon Commander and PLATOON SERGEANT, both of whom can activate anyone.
Thanks for looking, and stay tuned for more.