The title of this post should be, "The Wife is Going to Kill Me, and It Probably Wasn't Even Worth It." What I mean is, the wife's pregnant, meaning she's even needier than normal ;) And I have been a total @#$% by spending more time than ever painting and otherwise ignoring her and the kids... I've been working on figures for small scale, skirmishy battles, and today I resolved to not paint, but spend my time playing some of these new, small scale, skirmishy games.
Ultimately this means today was a day to playtest some skirmishy rules. Spoiler Alert: I can't seem to find/create a set of rules, at 1:1 where individual men activate and operate, that 'does it' for me. Today I went upstairs and grabbed all the skirmishy stuff I needed, then set it up downstairs in the dayroom (at least in the same area as the wife and kids). I had previously done up some rules, largely based on "Flying Lead." I sat down, set up, and started playing. I got about an hour into it and realized I wasn't having a good time. I removed the men back to their start positions, re-worked the rules, and went at it again. About another hour in I realized, once again, I wasn't having a good time. Back to the start positions, totally changed the rules, and went at it again. The rules were much better this time, though I still didn't have a great time, for a few reasons:
1) I was worn out from the first two tries.
2) I was feeling bad for once again ignoring my family to play with toys.
3) As it was a playtest, my scenario was sorta just thrown together (more on that in a moment).
4) As the scenario was just thrown together, it lacked my normal campaign background, meaning I wasn't attached to the troops, i.e., the units and men weren't 'personalized.' My games (and battle reports, I believe) are at their best when I'm following the exploits of Sgt Snuffy, who we know to be a solid guy despite the fact he cowered like a girl in the last fight, and then it's awesome when he personally leads a counterattack that saves the day. Stuff like that is really great to me, but this game didn't have it because I was playtesting...
So, I apologize in advance as this is not my best work...
You're probably asking yourself, why is the post titled "Grenada???"? It's because when I grabbed forces I was looking for individually based troops, and I grabbed some Vietnam-era US troops and some Falklands-era Argentinians I intend on using as Cubans. As I had also grabbed coconut trees, I figured the only thing that made sense was Grenada. So, the set-up is that a squad of 82nd Airborne doggies is on patrol to secure a crossing over the Huevos River. Defending is a squad of Cuban regulars, with their primary defensive position being a sandbagged emplacement holding a light machine gun, overlooking the bridge.
Let's let the pics tell the story:
Let's get started, shall we?
That fight was pretty fun and went pretty fast. To be clear, I mean the last fight, not the first two :( And that's what I mean by my initial remarks of "the wife is going to kill me, and it might not have even been worth it"). My gaming time took way to long to only come away with this one batrep, so I'm not very happy. Furthermore, as fun as this was, I still have the feeling in the back of my mind that my KR-16-based rules (as seen in my popular "All Americans" batreps) could have done the job.
The only real problem I had with my last iteration of rules is that I wasn't getting any pins; guys were either being missed or they were going down (only one pin in the whole fight). Without pins it's pretty much impossible to go into close combat, and you know how I like close combat.
My final aggravation is that I bought a bunch of new Minifigs Special Forces guys, and I did the Simple Green treatment on my old Minifigs SF guys, but I haven't gotten any of them painted yet. When am I going to get them, and all my other 3mm and 10mm stuff, done??? I dunno... But it felt good to get back to gaming. I need to get into another campaign, it makes it so much more interesting to me.