Fresh off a French victory, the tables are turned, with the Allies fighting to hold a pair of fortified hamlets against the French onslaught, trying to buy time for their forces to regroup and reorganize. The French force arrayed against them is powerful indeed, but time is not on their side, and the battle-space too narrow for the entire weight of the French hammer to be brought to bear at once. The British and their Dutch allies settle in to receive the finest France has to offer. The scenario is "Fortified Defense," with the Brits and Dutch trying to hold at least one village (of two) for 15 turns. Both sides start with six units, but at any point in the game the French commander can remove all current units on the board and start with six fresh ones, the idea being the first wave has broken itself and falls back, and the second wave comes in to continue the fight. No sweat, right?
For the French, General Dadie has committed the Guard: the Old Guard, the Middle Guard, and the Young Guard are the three infantry brigades; they are supported by a the 2nd Legere, the Grenadiers a Cheval (Guard Heavy Cavalry) and the Polish Lancers (Guard Light Cavalry). These are all Guard in name only, being treated as any other units.
For the British, General Nickolls has the 2nd Brigade of Foot, the King's German Legion, the Dutch 1st Infantry Brigade, the Dutch Foot Artillery Battery, the Royal Horse Artillery Battery, and a brigade of British Dragoons.
And here come them French!
Thus ends Turn 3.
I'm never gonna dig them Brits out of there...
At bottom right, both Generals rally hits off their infantry brigades at La Haye Suisse.
At top right, I forgot to remove the Horse Grenadiers...
The French fall back to re-group...
The second wave consists of the French 1st Ligne, 2nd Ligne, and 3rd Ligne, the 1st Legere, the 1st Dragoons, and the 2nd Cuirassiers.
For goodness sake. Off camera to bottom left, General Dadie, his left sleeve hanging empty, moves to support 1st Ligne.
There are no remaining targets on the board for the French cavalry, they can't charge the fortified villages. It's all down to the two villages now...
This means the 1st, 2nd, and 3rd Ligne, as well as the Legere, need to score a total of 14 hits to eliminate them, despite the fact all hits are halved due to the Brits being in the cover of the fortified village. Put another way, I need to roll four D6 and end up with 28, and that is not possible (at least on my D6s); I can't win, but we play the turn out. The math is actually a bit convoluted, but if I roll sixes on all four rolls, I'll still end up one hit short.
Wow, what a fight! So damn close; come to think of it, this is the first game that time has actually played a part in. Of course I was just on the wrong side of it. The boy did very well, whereas me, I can think of quite a few tactical mistakes I made. I'm not sure if they'd have made a difference, but what stands out is 1) getting surprised when the boy slipped his Dragoons between the wood and La Haye Suisse and whacked the hell out of the Old Guard, which saw them knocked out not long thereafter, as well as them chewing up my Grenadiers a Cheval; and 2) getting my Lancers too far out to the left, where the KGL was able to whack the hell out of them with musket volleys. Those two issues weakened my cavalry to the point I couldn't finish off the Allied artillery in the first wave, and the Allied artillery and Dragoons beat up my 1st wave infantry to the point I couldn't take La Haye Suisse in the 1st wave, which I feel like I should have been able to do. And if I did that, Hugemont would have easily fallen to the second wave.
Another thing is, I suppose I should have just used the Legere to screen off the enemy cavalry and infantry; they were nearly useless against the fortified villages (they already fire at -2, and then you halve that). I'm getting tired of the boy kickin' my ass...