It's 1600 on 5 August 1986, and Team Whiskey, as part of 11th Armored Cavalry Regiment, has successfully fought its rear-guard action to delay the Soviet advance, allowing it breathing space to fall back to its next defensive positions north of Frankfurt. 11th ACR is reforming and reorganizing, having suffered atrociously at the hands of the Soviets, who also know a thing or two about heavy losses. The Soviets have reorganized and pushed ahead, nipping at the heels of the retreating NATO troops.
Team (or, more appropriately, Task Force, but Team sounds cooler) Whiskey is in the process of reorganizing while serving as 11th ACR's reserve, when Soviet artillery begins falling on the NATO front lines. No one gave much attention to it, having become accustomed to the constant pounding of Soviet artillery, but then 11th ACR outposts began going off the air, and finally a mumbled, confused transmission was picked up that mentioned "...NBC-1..." which sent a chill down everyone's spine (an NBC-1 report is the initial alert sent out by a unit experiencing or witnessing a Nuclear, Biological, or Chemical attack; NBC-2 and 3 reports are typically put out by HQ or NBC units, providing further info friendly casualties, hot zone location, and type of agent, and an NBC-4 report is the 'final' report put out by the HQ NBC unit which consists of the survey of the hot zone).
Team Whiskey's CO, Lt Col Lacy, got off the radio, then turned to Captain Phillips, head of India Company. "The transmission that mentioned NBC-1 came from OP-3, but we can't raise them. Here's their grid," pointing at the map, as Lt Ensmith scribbled down the coordinates. "Get your company out there and figure out what the hell is going. Oh, and have have your men go to MOPP-2." (MOPP-2 is wearing chemical boots and overgarment, but not mask and gloves).
Captain Philliops acknowledged the order, then sprinted to his company and briefed them. "Mount up! And go to MOPP-4, Gas! Gas! Gas!"
For the US, this is Captain Phillips, the India Company commander, with Lt Ensmith's 2nd Platoon and Lt Macot's 3rd Platoon.
The Soviets try and fail twice, then the US fails once, then the Soviets fail again, before succeeding...
The Soviets fail to bring units on two more times, and the US once.
Turn 1 is finished.
And then the US fails three deployment rolls in a row...
Then the Soviets fail three straight deployment rolls.
Thus ends Turn 2.
Then the US fails a deployment roll, and the Soviets fail three times in a row.
End of Turn 3.
You can see 3rd Mech Plt infantry at far left, just above the MG team at bottom left. They fell back (off camera to left) and loaded into their Bradley...
The Soviets then fail two deployment rolls.
Captain Phillips is just off camera to bottom center right.
Could've called the game there, as some folks' rules state the commander has to call in units to get them on table, but I'm having too much fun, so I'll let the Soviets keep trying to bring off-table units on. They fail a deployment roll.
The US is really pushing to eliminate the on-board Soviet forces; I'm letting the Soviets continue to fight, and try to bring units on table, so long as they have units on table. If the US can eliminate all the Soviet units on table, the fight is over. Right now, all the Soviets have is a 'men down' MG at center and a single BMP and rifle team in the southeast (the rifle just successfully rallied back into fighting shape, but the BMP is hunkering).
The Soviets fail a deploy roll.
The only Soviet unit on the table is the BMP in the southeast (bottom right). The Soviets fail a deployment roll.
The US fails a deployment roll, and that's it for Turn 5.
Well, that was a fun little game, took about 90 minutes to play out, which is more my norm. A lot of this came down to the ability to get troops on the board, where the US was successful in getting all but one Bradley and rifle team on board, while the Soviets failed to get two BMPs and rifle teams on board. It probably seems like more, but the problem was the US was able to push early advantage, then defeat enemy units coming on piecemeal as they came on.
Pretty cool game; to me the turning point was when the 3rd Mech Plt Bradley and rifle team came on and saved Lt Macot in the south (recall, the Soviets had two BMPs and two rifle teams, which had come forward and knocked out Macot's Bradley and put 'men down' on the command team) by knocking out a BMP and rifle team, then forcing the other rifle team to fall back and hunker. The US already had the advantage in the north (mostly due to Lt Ensmith's ability to move up and take position in the treeline unspotted), and so 3rd Mech Plt's reinforcement success gave the US freedom to advance on all fronts.
Captain Phillips was an animal, and is recognized as such with the award of the Silver Star for gallantry. Lt Macot was awarded the Bronze Star w/V, posthumously...
-2 M2/3 Bradleys destroyed, one damaged but recovered.
-One infantry team knocked out (Lt Macot's command team)
-Four BMPs and one BTR-50 knocked out
-five rifle teams and their Company Commander's command team knocked out
Stand by, fight number six coming up soon!