Three games in three days, we're cooking with gas now, though I really need to get some painting/basing done.
Yesterday, on Col Louis-Louis' orders, Maj Lapieux's Foreign Legion Task Force entered the village of Kabalouey, secured the villagers, and safely evacuated them while dealing heavy casualties to the AoDD, or Army of DUMDUM, the local Islamists trying to overthrow the government. General Pouspous was beside himself with anger over Col Louis-Louis' decision to evacuate the villagers, believing it to show weakness to the enemy. Gen Pouspous ordered Col Louis-Louis to immediately reinstate the villagers of Kabalouey, and deal any AoDD forces a severe blow in the process. Of course, Col Louis-Louis promptly turned to Major Lapieux and, without further explanation, ordered the his task force to return the civilians to the village of Kabalouey. Such is life in the Legion...
There is no reporting regarding enemy disposition or intentions in the area, so with the simple mission and the fact the AoDD took heavy casualties the past two days, Major Lapieux is not really expecting much contact today.
And here they come. Between what he can see with his own two eyes and the reports crackling over the radio, the blood drains from Major Lapieux's face... It's not so much the horde of insurgents, it's all the armor. Lapieux quickly spots two T-55s and two BTR-60s, and that's just what he can see! Merde! It's no secret the neighboring nation of Tumoria is supporting the AoDD, but now they have apparently provided more than just small arms and ammunition.
The insurgent teams on the hill fire up the RPGs: an RPG slams into V1, killing all aboard. Tm1 dashes for cover in bldg 3, but then an insurgent team goes nuts and busts V3 wide open with an RPG, passes another roll, and splatters S3 (the Land Rover w/Mk19) all over the street with another RPG. Another insurgent team managed three rounds of fire on Tm1 (in bldg 3), but managed to attain only one hit, which was saved.
Then the Technical climbs up the hill and begins slamming recoiless rifle rounds (3 times!) into bldg 3, getting 2 hits and pinning Tm1. Lastly, the BTR moved up and put another hit on Tm1. This was the turn from hell...
The problem at the beginning of the turn was that there were still bad guys at the NW hotspot, but I got very lucky with V2 whacking the BTR and insurgent team. I'm still taking a big risk with H1: because I didn't get troops out on the ground (which would 'kill' the hotspot), enemy reinforcements could arrive directly under my helo! We'll see what happens...
SAM team moves down to V1, starting its mission of policing up all the casualties. They manage to carry the V1 casualties to S2 and get them loaded (not pictured).
But the BTR isn't finished. It passes another roll, puts a hit on Tm5 (dead center, with yellow bead, on top of bldg 4), then it rolls boxcars, so puts two more hits on Tm5, and pins them as well.
The insurgent team promptly popped an RPG into V2, though it only damaged the targeting system/optics.
Then the BTR dumps out its insurgent team, which promptly rolls box cars (two actions). They move up nice and close to V2, then slam an RPG into it, sending three Legionnaires straight to hell!
S1 and S2, which had been sheltering on the south side of bldg 1, see the enemy armor appear and motor to the take shelter on the north side of bldg 1.
But the fire, smoke, and secondary explosions blocked line of sight to the BTR...
After I double-timed Tm1 south, away from the NE hotspot, it occurred to me that I was cheating, that is, I moved the team south because I knew what no real-world commander could know: that no more enemy troops would be coming So, in real life I should have maintained a 360, but in game terms I wanted to maximize my firepower against the remaining enemy.
In my defense, I provide three justifications for my cowardly actions: 1) I want to win, not lose, though normally I won't cheat to ensure that; 2) normally I wouldn't have ended enemy reinforcements, but I needed to get this game over as I'm missing football; and 3) aside from missing football, I needed to get this over because I was an emotional wreck! You may not get the sense from this write-up, but with all the Panhards and the only armed Land Rover burning, H1 shot down, Tm1 and Tm5 down to their last two hits, and absolutely no more help on the way, there was a very real shot at the Legion performing another glorious last-stand. By the time I reached this point in the game, I was confident of victory and just wanted to hurry up and finish it. Please forgive me.
Tm2, in bldg 2 (center) fired on the insurgent team to the south, but missed, and failed its next roll. Then Tm1 (behind wall to left (east) of Tm2) moved up and fired at the insurgent team to the south, and missed also. Tm1 passed another roll and promptly eliminated the insurgent team.
At this point, the only bad guys had lost 3 T-55s, 3 BTR-60s, 2 Technicals, and a boatload of men. The only insurgents still on the board were two very badly beaten up teams adjacent the canal at the SW hotspot, and they headed for the hills.
Wow! That quickly turned into a mess, and there were a couple moments there where I was pretty sure it was over. The bad guys certainly made up for all their bad die rolling (for AT fire) in the first two games, putting out four vehicles and a helo. The resultant loss of firepower and mobility, and having to worry about CASEVAC (though not overly so, as they were really in a fight for their lives), certainly had a deleterious effect on French combat power. As each rifle team only had one LAW, and none of them succeeded in knocking out a vehicle, I was having visions of my infantry being swarmed and overrun by enemy armor.
The rules are working out great, and I finally got the leaders in the game. Back to work, AKA, real life, so we'll see what the future holds for games, but I'm having a lot of fun with these rules and forces. If I have any problems, it's that I don't have enough troops and vehicles. I'm thinking about making it a European affair, or maybe even a NATO affair, as I have some modern Brits and Modern US sitting around that need to be finished. That would give me an interesting hodge-podge of desert forces on the friendly side, but wouldn't do much for the bad guys. I do have a bunch of Taliban (Minifigs "Mountain Insurgents") that need to be finished, and I have some guys I think will do for semi-modern Arab/African infantry, with plenty of vehicles to use with them, I just need to get to work.
Hope you had as much fun as I did!