It's 1000 on 14 May 1940, and KG Klink, attached to the 7th Panzer Division, has been directed to reduce a French strongpoint manned by elements of their 5th Infantry Division. Elements of 7th Panzer Division stream by to the north and south as 2nd Panzer Platoon, 2nd Infantry Platoon, and 4th Infantry Platoon fall out of formation into an assembly area, then launch their attack on this thorn in the side of the armored thrust.
2nd Pz Plt Cmdr: Lt Loeb (Pz III)
Sgt Mayer (Pz III)
Sgt Hamrs (Pz III)
Sgt Grossman (Pz III)
2nd Inf Plt Cmdr: Lt Tausche (Iron Cross)
1st Squad: Sgt Lutz
2nd Squad: Sgt Hasselbach
3rd Squad: Cpl Axthelm
4th Squad: Cpl Arteis
4th Inf Plt Cmdr: SSgt Mader (Iron Cross)
1st Squad: Sgt Imhofe (Iron Cross)
2nd Squad: Sgt Kandler
3rd Squad: Cpl Rishel
4th Squad: LCpl Hackl
**Each rifle platoon's 4th squad has an Anti-Tank Rifle attached.
Schwere Plt - 80mm Mortar - Sgt Osswald
Spoiler Alert: Osswald's crew was magic in the last fight, but deserves to be shot after this one...
The Germans win the opposed die roll and start the game.
I've kinda made a mess of this already, little too aggressive. Now I've got three tanks pinned out in the open, right in front of an entire French infantry platoon that may be just mad enough to come charging out of their holes to overrun my tanks. I need to get some infantry up there between the two...
This is going swimmingly...
Lt Tausche rallies his HQ section, and Sgt Mayer rallies his tank crew.
The CO moves up and unpins Sgt Grossman's vehicle.
The French receive two rifle squads as reinforcements... Sacre bleu! Or Cordon Bleu. Whatever ;)
Getting only 'up' to pin is kind of a failure (all you need to rally is a 2-5 on 1D6; not that hard right?).
But there's another failure to rally.
I got lucky in using tanks to brush back the French infantry on Hill 47, but I very much need to get infantry up there to secure the position, and I very much need to get infantry up on the French left flank to keep them from re-manning the ATG there.
The French fail another rally when their CO tries to rally a pinned squad on Hill 47 but he rolls up another pin...
It seems the French, fresh out of anti-tank weapons, are determined to set upon the German panzers, who have (once again) recklessly placed themselves dangerously close to the enemy, with their brave infantrymen.
The farmhouse ATG crew tries to rally, and, predictably, fails, staying pinned...
But quickly another French squad charges. Sgt Grossman's vehicle (top right) fires its machine guns, to no avail.
Well, wow, what a fight! It may not seem like it to you (the German casualties were pretty damn light, a single rifle squad and a single tank), but it was very tense, always just a single die roll from disaster. Early on the French fired with both tanks and both ATGs, and managed only three pins; if any of those makes a BOOM! it's potentially a very different fight, with French tanks chasing my panzers around. And then, when I ran my tanks up the road, I gave the French pretty good odds to go aggressive with their infantry, and that's what they did. It was only pure damn luck that 1) Lt Loeb's tank fought off the attacking infantry in the first close assault, and 2) Sgt Grossman's tank fought off the attacking infantry in the second assault. If the French had succeeded there they'd have kept charging, and I had visions of a road strewn with the wreckage of four panzers overrun by French infantry...
After the French had lost those two squads I figured they might lose heart and so I re-rolled their stance and they got a bit more timid, which is where they went for focusing on getting their ATG crews back to the guns, which didn't work out. They did get the stone farmhouse crew back to the gun, but they missed. Again, if they'd have knocked out the first tank, dodging the 'man down' result, they're in the fight and maybe knocking out more thanks. It certainly didn't help that Osswald's mortar fired four or five times and didn't have a single effect, not even a pin (you may notice that sometimes I call it 'mortar,' and others 'mortars.' I look at it as the named individual is in charge of section of two mortars, or two machine guns, thought ATGs and field guns are definitely singles).
-1st Lt Loeb (2nd Pz Plt Cmdr), Recommended for Iron Cross 2nd Class for eliminating two tanks and fighting off an enemy rifle squad in close combat before being overrun by another, WIA - Return (F4).
-Cpl Axthelm (3rd Squad, 2nd Inf Plt) Mentioned n Dispatches for eliminating an enemy rifle squad and capturing another, as well as an enemy anti-tank gun. Meritoriously promoted to Sergeant (F4).
-Sgt Grossman (V2, 2nd Pz Plt) Mentioned in Dispatches for eliminating two enemy rifle squads, one in close combat, capturing an anti-tank gun crew, and for placing his vehicle in grave danger to shield comrades (Lt Loeb's vehicle) (F4).
-Sgt Hasselbach (2nd Squad, 2nd Inf Plt), KIA (F4).
-Lost: ~10 KIA/WIA, 1 Pz Mk III.
-Caused: ~70 KIA/WIA, captured ~50 POWs, 2 R35s knocked out, 2 25mm ATGs captured.
Hope you enjoyed it. And sorry for so many fuzzy pictures; at this point I'd stop considering it a bug, more of a feature from our (fake computer) war correspondents...