tag:blogger.com,1999:blog-1328749298871119665.post4225525245696478701..comments2023-09-11T08:26:12.004-07:00Comments on BlackHawkHet: One Last Playtest of No End In SightJust Jackhttp://www.blogger.com/profile/03552962741823929433noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1328749298871119665.post-85328957304151065922014-11-09T20:00:13.583-08:002014-11-09T20:00:13.583-08:00They had heard there was a functioning refrigerato...They had heard there was a functioning refrigerator behind the US lines, and they were rushing to grab it for the motherland :)<br /><br />And tinker away. Always eager to hear what people come up with. <br />I feel like a "pre-contact" move option might be a really good idea. From my point of view writing it, the game starts AFTER contact has been made and the tempo has stalled already, but that's not really how people tend to set up.Weaselhttps://www.blogger.com/profile/05873440251698488032noreply@blogger.comtag:blogger.com,1999:blog-1328749298871119665.post-37179813486488726902014-11-09T19:53:36.309-08:002014-11-09T19:53:36.309-08:00"Seems the commies were well motivated...&quo..."Seems the commies were well motivated..." <br />Yes, your boys had had their Wheaties, but still fell in the end!<br /><br />Thanks for taking a look and giving your thoughts. To tell you the truth, I haven't played enough games to tinker with the rules officially, but I've never let that bother me before ;)<br /><br />The more I've thought about it, the more I think I agree with your last line, having troops out of contact move 6". The old "this is why you keep a reserve" concept. I must meditate on this...<br /><br />V/R,<br />JackJust Jackhttps://www.blogger.com/profile/03552962741823929433noreply@blogger.comtag:blogger.com,1999:blog-1328749298871119665.post-74186414646608305992014-11-08T22:24:35.440-08:002014-11-08T22:24:35.440-08:00Seems the commies were well motivated on that day....Seems the commies were well motivated on that day. Maybe they had double rations :)<br /><br />People tend to agonize over individual moves, especially in the open. It's fun to watch :)<br /><br />I imagine you could squeeze up the rates without breaking anything too bad. <br />I'd increase it slowly and then work from there. <br /><br />One option I had thought about is to let troops move at 6 when contact hasn't happened yet and then drop it to 3 when bullets start flying.<br /><br />Weaselhttps://www.blogger.com/profile/05873440251698488032noreply@blogger.com