This is the second fight of "The Last Fifty Yards," which I recently restarted with "Canadian and German Patrols Clash Near Caen," in which I am following the exploits of a Canadian rifle section and a German rifle squad. That fight essentially ended in a draw, with the Germans coming out slightly ahead, but both units pretty beat up. It is now July 18, 1944, three days later, and another fight is brewing. A British rifle platoon had advanced north to south under heavy fire, now dealing with (off map) heavy opposition. The remnants of the platoon, with an artillery forward observer attached, has taken up shelter in a bombed out farmhouse atop a knoll. The fight continues; the platoon is low on ammunition, and the only thing keeping them hanging on is great work by the FO. But not only is ammo low, the FO's radio battery is about to run out.
Cpl Kelly's rifle section (though he is still convalescing from wounds received in the first fight) is called up by the Company's Officer Commanding, and a team is put together move up and deliver the necessary ammunition and batteries to the beleaguered rifle platoon. But, due to some faulty map reading and the confusion of battle, the team is a bit further off the mark than should be, and now has to cross the last fifty yards to deliver the supplies. Simultaneously, Cpl Wyche's German rifle squad is being sent into action from the south in order to isolate the Canadian rifle platoon from reinforcement.
Once again, this is a 'real' game, with me playing the Canadians and the boy playing the Germans. He's been knocking the hell out of me, let's see how this goes...
The number of troops and their weapons were come up with from straight up die rolls on the Five Men in Normandy force chart, as was the scenario and terrain. The Germans are pretty normal, the Canadians have a large number of Stens; I figured they were provided by the company as they're supposed to move quickly with a decent amount of short range firepower in order to accomplish their delivery mission.
Let's get it on!
Things are off to an auspicious start for the Canadians...
Reed tries to self rally...
Bennet is not doing great, but he can help; should he help Reed or Levy?
Well, there's our maneuver! Took awhile, but there it is.
The Canadians are soooooooo close; all they need to do is get one damn man to the bombed out house (just off camera to top left, with Levy 'man down' there and Bennet and Reed just off camera to right on the bridge).
Ugh; I missed a photograph, and it's important... Back on the right. German LCpl Krumrie charges out of the river to get a good look at the bridge, and then sprays an entire magazine from his MP-40 at Bennet and Reed...
Game officially over; with 'man down,' the figure may not move, shoot, or rally. The only way to get him back in the fight is to move another man to him to check on him, then roll to see if he's okay (and he has a 33% chance of not being okay). The Canadians have three men out of the fight, and two men down, but no longer have any men in good fighting order, so they can't move anyone over to check the two 'man down' figures. Besides the fact that we had them ignoring any conventional morale and fighting to the death...
So, without ammo and batteries, the Canadian platoon is forced to fall back out of the bombed out house. Seeing a a large group of enemy soldiers emerge from the building, Cpl Wyche and his men grab their casualties and fall back. The Canadian platoon grab the team's casualties and retreats, mission failed for the Canadians. The damn boy got me again!!!
The Canadians got off Scott free (I swear I didn't cheat, the boy was right there as I rolled up the casualty effects);
Pvt Levy went down when Cpl Wyche fired his MP-40 at point blank range, but he wasn't hit, just scared @#$%less. But Wyche moved up and butt-stroked him, knocking him out.
LCpl Reed, LCpl Bennet, and Pvt McKellar are all okay, just suffering battle fatigue, exhaustion, dehydration, and a lot of minor scrapes and scratches (shell splinters, hit by dead rounds, etc...).
That's right, I rolled up one 'big scar' and four 'knocked out.'
Pvt Voote was severely injured by the chest wound, to the point he was sent home and medically discharged.
Pvt Tomsen was hit in the shoulder and is out until 7 Aug 1944.
Pretty cool; again, probably fought too long, should have had the Canadians fall back after a couple casualties, but I was pressing, I really really really wanted to win ;) I think it worked pretty well on the 2' x 2' table, though I need to get more terrain in that blocks LOS. Unfortunately the table is a lot uglier with the carpet hills on top of the boards, but it's a helluva lot quicker to set up and take down.
Three more very cool batreps coming up; I'm very excited and interested to see what kind of reaction they will get.