During the initial attack on Eterville, the Brits fought their way into the village, but were stonewalled and forced to fall back after incredibly ferocious hand to hand combat. However, the ensuing air and artillery barrage and follow-on tank-infantry assault easily brushed aside the few remaining defenders. This left B Company, under Major Travers and with Lt Rownan as his 2iC, of the 5th Westchesterfords North Riding Rangers of the Highland Coldshire Guards (5th WNRRHCG), to push the attack through to the next objective, the Chateau de Eterville. The chateau is defended by the 2nd Company of the 457th PanzerGrenadier Abteilung Sauer und Krauthammer, commanded by Captain Keipers and his 2iC Lt Teigner.
In real life it's 10 July 1944, and it's A and B Companies of 4th Battalion, Dorset Regiment, 130th Brigade, 43rd Wessex Division vs 2nd Battalion, 22nd SS Panzergrenadier Regiment, 10th SS Panzer Division. In real life the Brits were able to take the Chateau, capturing the battalion surgeon and aid post for the German 2/22 PzGren Regiment.
The boy wins the roll to see who goes first again, makes me go first. I get to move all my units forward, but all his units are unspotted and so I don't get to fire.
And then it's go time.
Two shots, killed the Pz IV and pushed the Panther back. My dice are hot so far!
T2's commander shouts down to Major Travers: "Sir, I think we've got a problem with our flux capacitor, it really needs to be looked at."
**Game note: I cut the boy some slack here: we rolled a dice, with 1-2 the Panther runs off map, 3-6 it stays, but backs up with its ass-end facing my units (top). He got lucky and the tank stayed on the table.
I'm not totally heartless...
**Game note: the boy's bad luck continues, he rolls a Firefight. Not the worst thing that could happen, but he needs to be shooting and scooting against such a force that's so much larger.
**Game note: the boy rolls Firefight AGAIN...
Wow, that was uncalled for. And with winning the close combat, the German squad is no back in fighting trim.
**Game note: the boy rolls up a normal activation, but with a random event: "redeploy." So one of his units will be able to move without drawing react fire.
He chooses the armor on armor option and has his Panther move left.
Captain Keipers and Lt Teigner dash down and rally the crew back into fighting shape.
The British infantry push forward and capture the remains of the German 1st Squad, while Captain Keipers and Lt Teigner move their command group away in order to survive to fight another day.
With the disparity in forces this was always going to be a rough one for the little guy, but he hung in and made some aggressive plays to do as much damage as he could. Which was pretty significant. Nevertheless, Major Travers and Lt Rownan were able to push their troops ahead to take the Chateau de Eterville.
British: 20 WIA/KIA, one M4 Sherman knocked out, one M10 Wolverine knocked out, and one Bren Carrier knocked out.
German: 15 WIA/KIA, 5 POW, one Panther knocked out, one Pz Mk IV knocked out.
The boy is in good spirits, having won one of two fights this weekend (so far). But we played a third, and the rubber match was another knock-down, drag out fight. I'll post it as soon as I can.