We are now upon the third fight in Operation Jupiter, the British assault on the Chateau de Fontaine. This follows the successful assault on Les Duanes Farm complex by A Company, 5th Westchesterfords North Riding Rangers of the Highland Coldshire Guards (5th WNRRHCG). This was followed by 2nd Company of the the 457th PanzerGrenadier Abteilung Sauer und Krauthammer denying the Brit attempt on the Horseshoe Wood, though ultimately the Germans were forced to fall back due to a pending assault by an overwhelmingly large British force. Now we have C Company, 5th WNRRHCG, led by Major Lemmuel and Lt Boggler, facing off against 3rd Company, 457th PzGrenSuK, led by Captain Rolfbertsen and Lt Eichtoriel, as the Brits look to evict the Germans from the Chateau.
In real life it's 10 July 1944, and it's C Company, 5th Battalion, Dorset Regiment, 130th Brigade, 43rd Wessex Division, supported by tanks of B Squadron of 9th Royal Tank Regiment, vs 6th and 8th Companies, 2nd Battalion, 22nd SS Panzer Grenadier Regiment, 10th SS Panzer Division. In real life the Brits were able to take the Chateau, but they took very heavy casualties and straggling Germans remained in the local area, harassing follow-on British troops, to the point some of them had to halt and deploy to deal with the German troops, which is actually the subject of the next fight.
Once again I'm using 10mm troops from Pendraken. They are singly based, but I'm using them as element based (i.e., five guys represent a rifle squad).
We roll to see who goes first, and I catch a lucky break. I win and force the boy to go first, opening up at long range; if I had to go first, I would have moved everyone forward but have been unable to fire as the Germans weren't spotted.
**Game Note: the boy rolled a random event, Panic! We diced to see which of his units would be effected, and it was the MG team. My string of luck continues unabated.
**Game Note: I rolled a random event, Hero Emerges, so I got to place a hero figure and stuck him on my left flank to free the CO up.
**Game Note: both of us are experiencing terrible sprint rolls...
Incredible dice rolling.
Captain Rolfbertsen pulls his pistol and fires several 9mm rounds at his fleeing MG-42 team, then looks back to the north as British infantry swarm forward to take the Chateau and capture the survivors of 1st Squad. "Leutnant Eichtoriel, grab your things and lets get out of here." "Yes, Mein Hauptmann."
Wow, the Brits rack up another impressive victory. I've got to admit that I've experienced quite a run of hot dice, and I know I'm destined for a fall, that this can't last forever. He rolls a random event and it panics his MG team, I roll a random event and get a hero figure. Two different times I roll a rifle section shooting at the German 1st Squad in the open, give my guys 1K 2S, and twice it forces both the rifle squad and the nearby MG team to fall back. The MG team moves into a house, one of my rifle sections react fires with 1S and forces them to fall back. He fires a PzSchreck at a Sherman with 2K 3S, manages only to push the Sherman back to hunker. It's really been incredible.
Don't worry, the boy is in good spirits; he's oblivious to the campaign aspect of this, he's just having a good time rolling dice with his old man, and still not quite believing Daddy is letting him play with his toys ;) We played another game Sunday (only one) and had another fun one, so I'm working on two batreps, the other from Saturday and the one from Sunday.
British: 10 KIA/WIA
German: 20 KIA/WIA, 5 POW
Two more batreps to come from this weekend, so stay tuned.