My son and I played the first two games of Operation Jupiter this past weekend, and here's the first one. I was playing the British, he the Germans This was a very simple attack-defense scenario, with not a lot of tactical nuance to it: the Brits, having just shelled the hell out of the objective area, the Les Duanes Farm Complex, lined up in the north with tanks in the lead and stormed south, looking to get atop the defenders before they could reorganize themselves. Rather than 'feel' the effects of the British arty stonk, the scenario sets it up where the Germans simply don't have a lot of troops.
As usual, the game was played using a 5Core variant, this time "Company Command," and it was done in 10mm, troops from Pendraken, though the armor and guns are prepaints from Takara. This first fight saw A Company of the 5th Westchesterfords North Riding Rangers of the Highland Coldshire Guards (5th WNRRHCG), led by Major Dillon and his 2iC, Lt Cooman, leading the assult vs the German 1st Company of the the 457th PanzerGrenadier Abteilung Sauer und Krauthammer, led by Captain Sorensen and his 2iC, Lt Weidthaus.
In real life, this occurred 10 July 1944, between: A and C Companies, 5th Battalion, Dorset Regiment, 130th Brigade, 43rd Wessex Division, supported by tanks of B Squadron, 9th Royal Tank Regiment vs 7th Company, 2nd Battalion, 22nd SS Panzer Grenadier Regiment, 10th SS Panzer Division. In real life the Brits carried out a very quick and relatively easy victory.
Please note the tanks should be Churchills, but I just used three 'regular' Shermans and a 76mm Sherman standing in as a Firefly.
With that, the sides are set and the game is ready to go. The boy and I do a straight up roll to decide who goes first, and I win, so Brits are up.
Wow! Take that! Don't tell me about kids having hot dice!
**Game note: then more bad luck for the kid, he rolls a Scurry!
Okay, so kids can get hot on the dice too...
**Game note: then I roll a Scurry, very handy.
**Game note: then the kid gets lucky, he rolls up a Random Event, and it's "Quick Fix," so one of his anti-tank guns has been repaired/re-crewed and is back in the fight. He rolls a dice and it's the one in the southeast (bottom right of the table) corner.
Success to the Brits, much like the real life battle. I was fairly confident due to being able to knock out both the Hun's anti-tank guns early on, though I did sweat a bit when I messed up and let a tank get too close (close enough for a squad to rush out and fire a panzerfaust at it), and when the ATG got put back into action. But his firing dice really let him down; each ATG was firing 2K 2S, and I gave the Pzfaust 3K 2S. I think he had a total of 5 shots, totally missing twice, forcing two fallbacks, and immobilizing one tank (and the crew didn't even bail!). So I'm feeling pretty lucky ;)
British: 20 WIA/KIA, one Sherman immobilized but recovered.
German: 30 WIA/KIA, two PaK-40s lost.
Next up is 5/Dorsets moving on to Horseshoe Wood, where Brit luck didn't hold up as well...