We've come to the final fight of the operation. Let's review: the Brits started with a hasty attack supported with light armor, in which they did okay, forcing the enemy to fall back. This Germans immediately counterattacked, and the Brits again did okay, but lost their CO when he was cornered and forced to surrender. This was followed by a rapid attempt by the Germans to close the loop and encircle the Brits, but they ferociously fought there way out of the closing trap. The Brits immediately counterattacked, making good use of supporting armor to throw the Germans back to their last line of defense.
Lt Page spoke to his key leaders, letting them know armor support would be on hand, but that's because the German line was expected to be formidable, with recon parties reporting the Germans were well dug in.
At dawn Lt Page led his men across the line of departure, hot on the heels of the pre-assault stonk. It was mere seconds before the chatter of machine guns interrupted the early morning calm...
I resolved to play this game correctly (regarding activations), with each side getting one activation per three units on the table (not including the CO, who gets a free move each turn.
Let's get it on!
Due to the loss of Cpl Everson's squad the Brits are already down to 3 activations per turn...
Regarding the mortar, I hadn't done anything with it as it's not really useful against all the Germans in the bunkers, plus the ATG has yet to be spotted. But I am kicking myself in the ass because I could have used the mortar against the German 5th Squad, which was in the open the turn before it charged the Sherman...
The Germans have a squad totally un-involved in the bunker at top right. It's been a conundrum; you don't really want to leave the bunker, and you have only a couple activations per turn anyway, but you also don't want them to be only spectators...
Pvt Alston screams, "Let's go lads, follow me!" and charges into close combat.
But then the Germans roll a firefight, and the MG and 1st Squad rally!
Back on the right, Sgt Ingersoll's 9th Squad recovers from knock down.
So, how was it for you? I had a great time, playing five battles in two days (it took about as much time, if not a little more, to type all these batreps up). I am perfectly happy with the rules, with the only adjustment I need to make being to add more scenarios, which I'll work on and solicit help with.
I think it's pretty cool to be able to get in a five-game Operation so quick. I believe I'm going to transition my French Foreign Legion campaign to these rules.
If you got this far, thanks for sticking with me ;)