The Brits carried out a hasty attack in Game1, and won the battle, but then lost ground to a German counterattack in Game2. In Game3 the Germans are trying to encircle the Brits. They have a large force, but it's split into three groups in three separate areas, while the Brits have a smaller force, but it is concentrated in the center of the field. The Brits must evacuate their forces off one of the map edges (I don't know which one yet, I'll be rolling for it after set up).
I roll the dice, and, as luck would have it, the Brits must evacuate off the table via the road the German armored car is sitting on.
Then the Germans roll a @#$% firefight, and so no one moves again... The armored car fires again, but doesn't hit anything, and Cpl Allen's troops can't hurt the armored car, so the turn finishes.
Cpl Allen's 1st Squad moved up next to the CO, mortar team, and 3rd Squad, while Cpl Davis led his 4th Squad out of the ville and into a position to cover the Brit left flank (far right).
I just realized I allowed the Brit CO to try to rally their 1st Squad twice last turn. I guess it doesn't matter, they failed both times...
1st Squad (top left) tries to rally itself, but fails, but Lt Page is finally able to get them back to combat ready, while Cpl Everson's 5th Squad (far right) upgrades itself to a 'flinch' (ridiculous rolls; to recover/rally, all you need to do is roll a 2, 3, 4, or 5!).
Sgt Osborne's M10 leaves town, followed by Cpl Kipper's mortar team, and LCpl Crews' men (far left) sprint as far as they can towards the exit.
In reaction, the German ATG crew once again mans the gun, but there are no targets in sight...
So, a resounding British victory! Lt Page will be decorated for leading his cut-off men through thick enemy forces to rejoin the battalion, suffering only very light casualties (1 rifle squad). It's true the Germans didn't suffer much for their troubles either (the armored car and two rifle squads, while two other rifle squads and their CO ran off the table), but they failed their mission to eliminate, or at least seriously injure, the isolated British troops.
A couple notes: first, I rolled up quite a few random events during the game, but didn't note them in the write-up when they didn't take affect in the game (i.e., one unit may ignore snap fire when moving into close combat, but no one moved into close combat that turn).
Second, I didn't do up a campaign roster for this series of fights, but I did make up a quick sheet of names, and when units get eliminated during the game I change the name and drop him a rank for the next game, kind of showing attrition. So, for the Brit 3rd Squad, in the first game they were led by Sgt Carter, and eliminated. In the second game they were led by Cpl Cooper, and eliminated. In the third game (this one) they were led by LCpl Crews, and they survived. The ranks, from top to bottom, are Sergeant, Corporal, Lance Corporal, and Private, so by the last game I suspect some squads will be led by Privates. Notice that the original Brit CO, Captain Penny, was cornered and surrendered in game 2, so the Brits are now led by Lieutenant (Leftenant?) Page.
Third, in retrospect, this probably looks like a pretty 'easy' game, what with the Brits only taking one squad as a loss, but the back and forth firefights (with lots of negative morale effects for both sides) combined with trying to make my exit and worrying about the NE force catching up really made for a dramatic game, even if the casualties don't show it.
Hope you had as good a time as I did, two more write-ups to go!