Let the rules tinkering begin! I changed the activations to activating between 2 and 5 troops, depending on the die roll (as opposed to the 'straight' activate 2 men on a 2-5 die roll), and I changed the morale system. Normally, on a '1' the soldier is pinned (can't move but can shoot), and on a '6' he flees 12", and then 'hunkers' (no move or shoot). The problem (for me) is, this keeps carrying troops off the field of battle, straightaway. That is, there's no build-up to him running away, it could literally be the first time he was fired at, and 'poof,' he's gone. I'm not saying this never happened in real life, and I've already stated part of the problem is with me playing on a board only 24 inches by 24 inches (he's fleeing half my table), but I'm not satisfied with how this is going. So the way I'm playing it is, the first '1' is a 'hit the deck,' the 2nd a 'pin,' the third (or a '6') is a suppression, and subsequent 1's and 6's move the guy up the chain to suppression, or move him back out of LOS to the enemy, or, if that's not possible, he runs away.
I can tell you the former made the game much quicker (about 20 minutes, which is right up my alley), and the morale seemed a bit better, but the problem with the former mechanic change is that it's much easier for troops to shake off knock-downs and morale issues.
So, the regiment is on its way to Arnone, and has been in heavy fighting, though so far 1st Battalion has been in reserve. The regiment has broken through the roadblock and now 1st Battalion has assumed the point, with 1st Platoon leading the way up the road, when contact is made with an enemy patrol sort of loitering about the area. The Plt Sgt, SSgt Ford, is with Sgt Glenn's 3rd Squad at the head of the column, and surges into action.
However, the mission is a success! The light German opposition is brushed back, with no losses of our own, and so the advance continues. The game was smooth and quick, easily the most enjoyable of the three I played today (and not just because I won!).
I think these rules will suffice to give a fun campaign, I just want to play a few more test games, adding in vehicles. Hopefully I'll get them in this coming weekend. Stay tuned, and let me know what you think of these games/rules/my campaign concept.