After my first game, I had so much fun that I'm itching to get back in the fight. I just found out that my wife and kids have birthday party after school/work, so I'm going to try to steal a game in while they're out. So tonight I went upstairs, cleared off the remnants of the last game, re-jiggered the table a bit, and got ready to start anew.
Once again I gave both forces a starting FM of 9, then I rolled to see who would go first in the Patrol Phase, and the Brits won. I moved back and forth, alternating sides, keeping everyone within 12" of their friends, a continuous, unbroken line (unlike last time). The Brits went first, but still got outmaneuvered somehow, ending up with two markers almost on top of each other. So, deciding I needed some more experience with the Patrol Phase, I rolled again (Brits won again), then went at it again. Once again, things went places I didn't intend or expect them to, and I still felt like the Germans somehow got the better deal, but I'm satisfied and thus ready to go.
Well, everything is set for the re-match. Both sides have a Platoon Commander (PC) and three sections with a Junior Leader (JL), LMG team, and seven rifles each. The Brits have a Platoon Sgt (Plt Sgt) and a 2" mortar team, while the Germans have a PanzerSchreck (PzSchk) team. I am still trying to decide whether to 1) play 'as-is,' 2) give them an Adjutant, or go all out and 3) give them a Plt Sgt. We'll see...
Not I'm going to save this and come back to it after the game...
It's Tuesday night, and I'm back, having finished my game! I'm going to try writing this a bit differently, putting the pics first and using them to describe what happened.
Back on the right, the PC continues to pull shock off 1st Section, getting it back in fighting trim, as well as having 1BG fire up the German 2nd Section, getting 3 shock and 2 kills (really good shooting on 7 dice). The German squad leader is hit, only a light wound, but -1 CI for the rest of the game and -1 point of FM.
The Brit phase sees them fail to bring on their 2" mortar (the PC and Plt Sgt are on the board), and 3rd Section laid into the German 3rd Squad again, getting another kill and two shock.
Back on the left, the German PC pulls shock from 2nd Squad, while 1st and 2nd Squads engage the British 2nd Section in the building, getting one kill and three shock.
The Germans are now down to 4 command dice, and two of them are 5s, so the Germans now have a CoC dice (the Brits have had one for a few phases now). 2nd Squad fires at the building, but due to casualties and being pinned, it has no effect. 1st Squad can't decide what to do; head up the hill and possibly into close combat with a fresh British 1st Section? Move forward to get closer to the building (leaving their flank open to 1st Section)? 3rd Squad got eliminated so quickly that pulling 1st Squad back to assist didn't really even cross my mind. So 1st Squad sat tight and fired up the building as well, getting a kill and a shock. This is rather indecisive and the Germans would be best served by withdrawing from the field at this point.
The Brits roll up and are well on their way to getting another CoC dice, and they got the next phase, too. The 2" mortar comes on and drops smoke, intending on blocking out the German 1st Squad, but the mortar misses to its right.
On the left, 3BG moves up to consolidate with 3RG, who just won their close combat (see, I do learn from my at least some of my mistakes). I was thinking about having the Brits drop the CoC dice to end the turn and keep the German 2nd Squad pinned all through the next turn, but I really didn't feel like I needed to. My only real thought with the German CoC dice was to either use it to dodge a FM test, or use it to move a JOP 18" away from the Brit 3rd Section, who had only the PzSch team in front of it. In the end, I didn't use the CoC dice for either side as the Brits didn't need it and it wouldn't have helped the Germans anyway...
That was a fun, quick game (maybe an hour and a half), and if I was playing a campaign it would have been even quicker as I would have had the Germans fall back after 3rd Squad was eliminated as they didn't really stand a chance after that. I feel a lot more confident with the rules. I didn't look anything up; I either knew the answer or I knew I was close enough to stick with the spirit of the rules (what I mean is, there was no situation or concept I looked up, but I still used the fire effect, leader hit, and FM test charts. I am definitely ready for MGs, guns, and tanks.
Tactically, I kept the sections together and reaped the rewards of doing so. I even employed fire and maneuver properly, laying down fire with the Bren Group, charging with the Rifle Group, then moving the Bren Group up following the close combat. But I lost my Schwerpunk with the Germans!!! With the initial Brit deployment I again got a little too aggressive, and the 1st Section got beat up, but because I lost focus of effort with the Germans 1st Section was able to regroup, adding its firepower to 2nd Section's in the house to turn the tables on the now very exposed German 2nd Squad. The deployment of 3rd Section onto the table caught the German 3rd Squad not only isolated, but also in the open (on the wrong side of the wall), where they were raked and then eliminated.
Another error I made was with the PzSchreck team. I panicked and thought I could get them on the table (which I did) to reinforce 3rd Squad, but it was too late, and I would have been much better served by bringing the 3rd Squad up on the left to put a rocket or two into the British building, which might have had a real impact on that side, allowing the German 1st and 2nd Squads to overwhelm the Brits there despite losing the 3rd Squad. Besides, maneuver warfare dictates you do not reinforce failure!!!
Well, I had a great time and can't wait to get it on the table again, hopefully, this weekend.