So I got in a decent sized game of US paras taking it to the Germans in Normandy, circa June 1944. An understrength Airborne Platoon, minus many of it original members but having picked up 'cats and dogs' from various other units, was moving on its way to its assembly area when enemy activity is detected. The Lieutenant quickly forms the ad-hoc platoon into a base of fire element and two maneuver elements.
The Lt's team continued moving up. (The photo is not oriented as normal; at top is the German MG-42, with Plt Sgt and a couple guys behind the wall and dead guys in the treeline just below it, MG team at center, and Lt's team on far bottom left).
The mortar responds, killing the A-gunner (a rifleman took over his duties), then the MG team opens up, getting a few pins but no kills. The bazooka man manages to activate, and pops a rocket into the side of the building, killing three, and the two rifles finished off the German machine gunner, leaving only an MP-40 in the house.
Turn 6: Plt Sgt and a rifle move right, into a treeline, spotting the last German squad, which promptly kills the Plt Sgt and rifleman. As per usual, the 60mm mortar is quick into action (and very accurate today) and kills the LMG team, followed by the .30 cal. MG gunning down the German NCO. This is enough for the last two German rifleman to decide they've had enough...
The game was... okay. I decided to go with all German forces on blinds and went with a bigger board, so what this meant was that the Germans operated in a very uncoordinated fashion, with the three German units essentially going down in three separate, unrelated fights. In particular, this allowed the US forces to engage their supporting fires on each and every German team, i.e., there was never a 'do I use the mortar over here or over there?' moment, as the German teams popped up one at a time, allowing me to focus the full firepower on each. Not a bad time, just the situation was never really in doubt, despite some pretty bad rifleman casualties.